X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=rogue_chat_curses.py;h=7ce1496756505878132edc4d643cf92e12b09332;hb=34856a61dd6b52c506aafa2dfd7de9d1ab07ced7;hp=64eaf03959436cc768af00c0b323a7ab66f41259;hpb=8c5624db0c2b463a490a425fc0f8baf2761d7d23;p=plomrogue2 diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index 64eaf03..7ce1496 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -103,6 +103,10 @@ def cmd_MAP(game, geometry, size, content): } cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string' +def cmd_MAP_CONTROL(game, content): + game.map_control_content = content +cmd_MAP_CONTROL.argtypes = 'string' + def cmd_GAME_STATE_COMPLETE(game): game.info_db = {} if game.tui.mode.name == 'post_login_wait': @@ -166,6 +170,7 @@ class Game(GameBase): self.register_command(cmd_THING_POS) self.register_command(cmd_THING_NAME) self.register_command(cmd_MAP) + self.register_command(cmd_MAP_CONTROL) self.register_command(cmd_PORTAL) self.register_command(cmd_ANNOTATION) self.register_command(cmd_GAME_STATE_COMPLETE) @@ -214,6 +219,7 @@ class TUI: self.mode_login = self.Mode('login', has_input_prompt=True, is_intro=True) self.mode_post_login_wait = self.Mode('post_login_wait', is_intro=True) self.mode_teleport = self.Mode('teleport', has_input_prompt=True) + self.mode_password = self.Mode('password', has_input_prompt=True) self.game = Game() self.game.tui = self self.parser = Parser(self.game) @@ -221,15 +227,19 @@ class TUI: self.do_refresh = True self.queue = queue.Queue() self.login_name = None + self.map_mode = 'terrain' + self.password = 'foo' self.switch_mode('waiting_for_server') self.keys = { 'switch_to_chat': 't', 'switch_to_play': 'p', + 'switch_to_password': 'p', 'switch_to_annotate': 'm', 'switch_to_portal': 'P', 'switch_to_study': '?', 'switch_to_edit': 'm', 'flatten': 'F', + 'toggle_map_mode': 'M', 'hex_move_upleft': 'w', 'hex_move_upright': 'e', 'hex_move_right': 'd', @@ -269,6 +279,7 @@ class TUI: self.send('GET_ANNOTATION ' + str(self.explorer)) def switch_mode(self, mode_name, keep_position = False): + self.map_mode = 'terrain' self.mode = getattr(self, 'mode_' + mode_name) if self.mode.shows_info and not keep_position: player = self.game.get_thing(self.game.player_id, False) @@ -289,6 +300,8 @@ class TUI: self.input_ = info elif self.mode.name == 'portal' and self.explorer in self.game.portals: self.input_ = self.game.portals[self.explorer] + elif self.mode.name == 'password': + self.input_ = self.password def help(self): self.log_msg("HELP:"); @@ -303,16 +316,18 @@ class TUI: self.log_msg(" %s - move" % ','.join(self.movement_keys)); self.log_msg(" %s - switch to chat mode" % self.keys['switch_to_chat']); self.log_msg("commands specific to play mode:"); + self.log_msg(" %s - enter terrain password" % self.keys['switch_to_password']); if 'WRITE' in self.game.tasks: self.log_msg(" %s - write following ASCII character" % self.keys['switch_to_edit']); if 'FLATTEN_SURROUNDINGS' in self.game.tasks: self.log_msg(" %s - flatten surroundings" % self.keys['flatten']); self.log_msg(" %s - switch to study mode" % self.keys['switch_to_study']); self.log_msg("commands specific to study mode:"); + self.log_msg(" %s - switch to play mode" % self.keys['switch_to_play']); if 'MOVE' not in self.game.tasks: self.log_msg(" %s - move" % ','.join(self.movement_keys)); self.log_msg(" %s - annotate terrain" % self.keys['switch_to_annotate']); - self.log_msg(" %s - switch to play mode" % self.keys['switch_to_play']); + self.log_msg(" %s - toggle terrain/control view" % self.keys['toggle_map_mode']); def loop(self, stdscr): import time @@ -455,12 +470,16 @@ class TUI: if not self.game.turn_complete: return map_lines_split = [] + map_content = self.game.map_content + if self.map_mode == 'control': + map_content = self.game.map_control_content for y in range(self.game.map_geometry.size.y): start = self.game.map_geometry.size.x * y end = start + self.game.map_geometry.size.x - map_lines_split += [list(self.game.map_content[start:end])] - for t in self.game.things: - map_lines_split[t.position.y][t.position.x] = '@' + map_lines_split += [list(map_content[start:end])] + if self.map_mode == 'terrain': + for t in self.game.things: + map_lines_split[t.position.y][t.position.x] = '@' if self.mode.shows_info: map_lines_split[self.explorer.y][self.explorer.x] = '?' map_lines = [] @@ -548,6 +567,12 @@ class TUI: self.login_name = self.input_ self.send('LOGIN ' + quote(self.input_)) self.input_ = "" + elif self.mode == self.mode_password and key == '\n': + if self.input_ == '': + self.input_ = ' ' + self.password = self.input_ + self.input_ = "" + self.switch_mode('play') elif self.mode == self.mode_chat and key == '\n': if self.input_[0] == '/': if self.input_ in {'/' + self.keys['switch_to_play'], '/play'}: @@ -605,6 +630,11 @@ class TUI: self.switch_mode('annotate', keep_position=True) elif key == self.keys['switch_to_portal']: self.switch_mode('portal', keep_position=True) + elif key == self.keys['toggle_map_mode']: + if self.map_mode == 'terrain': + self.map_mode = 'control' + else: + self.map_mode = 'terrain' elif key in self.movement_keys: move_explorer(self.movement_keys[key]) elif self.mode == self.mode_play: @@ -612,16 +642,18 @@ class TUI: self.switch_mode('chat') elif key == self.keys['switch_to_study']: self.switch_mode('study') + elif key == self.keys['switch_to_password']: + self.switch_mode('password') if key == self.keys['switch_to_edit'] and\ 'WRITE' in self.game.tasks: self.switch_mode('edit') elif key == self.keys['flatten'] and\ 'FLATTEN_SURROUNDINGS' in self.game.tasks: - self.send('TASK:FLATTEN_SURROUNDINGS') + self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password)) elif key in self.movement_keys and 'MOVE' in self.game.tasks: self.send('TASK:MOVE ' + self.movement_keys[key]) elif self.mode == self.mode_edit: - self.send('TASK:WRITE ' + key) + self.send('TASK:WRITE %s %s' % (key, quote(self.password))) self.switch_mode('play') TUI('localhost:5000')