X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=server%2Fcommands.py;h=71094e3b2c953e5d122df611a314cd0756c46fe2;hb=d29cadf50b9a1daed21fa1d68a5c86ca5d953856;hp=31bbea633023bca3d5edff3e5e29b7fedc9d12f4;hpb=a9a439607a1bd860c4274e77b42bbf6f16a333da;p=plomrogue diff --git a/server/commands.py b/server/commands.py index 31bbea6..71094e3 100644 --- a/server/commands.py +++ b/server/commands.py @@ -7,16 +7,17 @@ from server.config.world_data import world_db from server.config.io import io_db from server.io import log, strong_write from server.utils import integer_test, id_setter -from server.world import build_fov_map, update_map_memory, set_world_inactive,\ - turn_over +from server.world import update_map_memory, set_world_inactive, turn_over +from server.build_fov_map import build_fov_map def command_plugin(str_plugin): """Run code in plugins/[str_plugin].""" import os if (str_plugin.replace("_", "").isalnum() - and os.access("plugins/" + str_plugin, os.F_OK)): - exec(open("plugins/" + str_plugin).read()) + and os.access("plugins/server/" + str_plugin + ".py", os.F_OK)): + exec(open("plugins/server/" + str_plugin + ".py").read()) + world_db["PLUGIN"] += [str_plugin] return print("Bad plugin name:", str_plugin) @@ -148,7 +149,7 @@ def command_tid(id_string): print("Ignoring: No ThingType to settle new Thing in.") return type = list(world_db["ThingTypes"].keys())[0] - from server.world import new_Thing + from server.new_thing import new_Thing world_db["Things"][id] = new_Thing(type) @@ -305,7 +306,7 @@ def command_taname(name): setting no ThingAction with name "wait" remains, call set_world_inactive(). """ if name == "wait" or name == "move" or name == "use" or name == "drop" \ - or name == "pick_up": + or name == "pickup": world_db["ThingActions"][command_taid.id]["TA_NAME"] = name if 1 == world_db["WORLD_ACTIVE"]: wait_defined = False @@ -429,14 +430,14 @@ def play_wait(): def action_exists(action): matching_actions = [x for x in world_db["ThingActions"] if world_db["ThingActions"][x]["TA_NAME"] == action] - if len(matching_actions) > 1: + if len(matching_actions) >= 1: return True print("No appropriate ThingAction defined.") return False def play_pickup(): - """Try "pick_up" as player's T_COMMAND".""" + """Try "pickup" as player's T_COMMAND".""" if action_exists("pickup"): t = world_db["Things"][0] ids = [id for id in world_db["Things"] if id @@ -446,7 +447,7 @@ def play_pickup(): if not len(ids): log("NOTHING to pick up.") else: - set_command("pick_up") + set_command("pickup") def play_drop(str_arg): @@ -506,6 +507,6 @@ def play_move(str_arg): def command_ai(): """Call ai() on player Thing, then turn_over().""" - from server.ai import ai - ai(world_db["Things"][0]) + from server.config.actions import ai_func + ai_func(world_db["Things"][0]) turn_over()