X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=server%2Fworld.py;h=a05a010dc4636310e4c95b259862b802c07119af;hb=a30d43cc0aba8898c7ea07d445243ee20d009e67;hp=902a554dfe9c534bce435fdb620f3030f42d3d1e;hpb=119e91aece4fc1de4b4cd1744502ea58f9bae323;p=plomrogue diff --git a/server/world.py b/server/world.py index 902a554..a05a010 100644 --- a/server/world.py +++ b/server/world.py @@ -82,24 +82,18 @@ def build_fov_map(t): raise RuntimeError("Malloc error in build_fov_Map().") -def new_Thing(type, pos=(0, 0)): +def new_Thing(_type, pos=(0, 0)): """Return Thing of type T_TYPE, with fovmap if alive and world active.""" - thing = { - "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"], - "T_ARGUMENT": 0, - "T_PROGRESS": 0, - "T_SATIATION": 0, - "T_COMMAND": 0, - "T_TYPE": type, - "T_POSY": pos[0], - "T_POSX": pos[1], - "T_CARRIES": [], - "carried": False, - "T_MEMTHING": [], - "T_MEMMAP": False, - "T_MEMDEPTHMAP": False, - "fovmap": False - } + from server.config.world_data import thing_defaults + thing = {} + for key in thing_defaults: + thing[key] = thing_defaults[key] + if type(thing[key]) == list: + thing[key] = thing[key][:] + thing["T_LIFEPOINTS"] = world_db["ThingTypes"][_type]["TT_LIFEPOINTS"] + thing["T_TYPE"] = _type + thing["T_POSY"] = pos[0] + thing["T_POSX"] = pos[1] if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]: build_fov_map(thing) return thing @@ -309,8 +303,7 @@ def make_world(seed): def turn_over(): """Run game world and its inhabitants until new player input expected.""" - from server.config.actions import action_db - from server.ai import ai + from server.config.actions import action_db, ai_func id = 0 whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: @@ -331,7 +324,7 @@ def turn_over(): if 0 == id: whilebreaker = True break - ai(Thing) + ai_func(Thing) try_healing(Thing) hunger(Thing) if Thing["T_LIFEPOINTS"]: @@ -342,7 +335,6 @@ def turn_over(): if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: action = action_db["actor_" + ThingAction["TA_NAME"]] action(Thing) - #eval("actor_" + ThingAction["TA_NAME"])(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 thingproliferation(Thing, proliferable_map)