X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=server%2Fworld.py;h=a7efc13f12cf296b360fce6204084a56046b69da;hb=d29cadf50b9a1daed21fa1d68a5c86ca5d953856;hp=a05a010dc4636310e4c95b259862b802c07119af;hpb=a30d43cc0aba8898c7ea07d445243ee20d009e67;p=plomrogue diff --git a/server/world.py b/server/world.py index a05a010..a7efc13 100644 --- a/server/world.py +++ b/server/world.py @@ -1,36 +1,17 @@ +# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3 +# or any later version. For details on its copyright, license, and warranties, +# see the file NOTICE in the root directory of the PlomRogue source package. + + from server.config.world_data import world_db from server.io import log -from server.utils import rand, libpr, c_pointer_to_bytearray +from server.utils import rand, libpr from server.utils import id_setter -def thingproliferation(t, prol_map): - """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell. - - Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be - marked '.' in prol_map. If there are several map cell candidates, one is - selected randomly. - """ - from server.config.world_data import directions_db - from server.utils import mv_yx_in_dir_legal - prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] - if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)): - candidates = [] - for dir in [directions_db[key] for key in sorted(directions_db.keys())]: - mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) - if mv_result[0] and ord('.') == prol_map[mv_result[1] - * world_db["MAP_LENGTH"] - + mv_result[2]]: - candidates.append((mv_result[1], mv_result[2])) - if len(candidates): - i = rand.next() % len(candidates) - id = id_setter(-1, "Things") - newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) - world_db["Things"][id] = newT - - def update_map_memory(t, age_map=True): """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP.""" + from server.utils import c_pointer_to_bytearray def age_some_memdepthmap_on_nonfov_cells(): # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so: @@ -73,32 +54,6 @@ def update_map_memory(t, age_map=True): t["T_MEMTHING"].append((type, y, x)) -def build_fov_map(t): - """Build Thing's FOV map.""" - t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2)) - fovmap = c_pointer_to_bytearray(t["fovmap"]) - map = c_pointer_to_bytearray(world_db["MAP"]) - if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map): - raise RuntimeError("Malloc error in build_fov_Map().") - - -def new_Thing(_type, pos=(0, 0)): - """Return Thing of type T_TYPE, with fovmap if alive and world active.""" - from server.config.world_data import thing_defaults - thing = {} - for key in thing_defaults: - thing[key] = thing_defaults[key] - if type(thing[key]) == list: - thing[key] = thing[key][:] - thing["T_LIFEPOINTS"] = world_db["ThingTypes"][_type]["TT_LIFEPOINTS"] - thing["T_TYPE"] = _type - thing["T_POSY"] = pos[0] - thing["T_POSX"] = pos[1] - if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]: - build_fov_map(thing) - return thing - - def decrement_lifepoints(t): """Decrement t's lifepoints by 1, and if to zero, corpse it. @@ -165,65 +120,6 @@ def set_world_inactive(): world_db["WORLD_ACTIVE"] = 0 -def make_map(): - """(Re-)make island map. - - Let "~" represent water, "." land, "X" trees: Build island shape randomly, - start with one land cell in the middle, then go into cycle of repeatedly - selecting a random sea cell and transforming it into land if it is neighbor - to land. The cycle ends when a land cell is due to be created at the map's - border. Then put some trees on the map (TODO: more precise algorithm desc). - """ - - def is_neighbor(coordinates, type): - y = coordinates[0] - x = coordinates[1] - length = world_db["MAP_LENGTH"] - ind = y % 2 - diag_west = x + (ind > 0) - diag_east = x + (ind < (length - 1)) - pos = (y * length) + x - if (y > 0 and diag_east - and type == chr(world_db["MAP"][pos - length + ind])) \ - or (x < (length - 1) - and type == chr(world_db["MAP"][pos + 1])) \ - or (y < (length - 1) and diag_east - and type == chr(world_db["MAP"][pos + length + ind])) \ - or (y > 0 and diag_west - and type == chr(world_db["MAP"][pos - length - (not ind)])) \ - or (x > 0 - and type == chr(world_db["MAP"][pos - 1])) \ - or (y < (length - 1) and diag_west - and type == chr(world_db["MAP"][pos + length - (not ind)])): - return True - return False - - world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2)) - length = world_db["MAP_LENGTH"] - add_half_width = (not (length % 2)) * int(length / 2) - world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".") - while (1): - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x - if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."): - if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): - break - world_db["MAP"][pos] = ord(".") - n_trees = int((length ** 2) / 16) - i_trees = 0 - while (i_trees <= n_trees): - single_allowed = rand.next() % 32 - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x - if "." == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), "X")): - world_db["MAP"][pos] = ord("X") - i_trees += 1 - # This all-too-precise replica of the original C code misses iter_limit(). - - def make_world(seed): """(Re-)build game world, i.e. map, things, to a new turn 1 from seed. @@ -235,6 +131,8 @@ def make_world(seed): of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each other. Init player's memory map. Write "NEW_WORLD" line to out file. """ + from server.config.world_data import symbols_passable + from server.config.misc import make_map_func def free_pos(): i = 0 @@ -243,7 +141,8 @@ def make_world(seed): while 1: y = rand.next() % world_db["MAP_LENGTH"] x = rand.next() % world_db["MAP_LENGTH"] - if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]): + if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) in \ + symbols_passable: break i += 1 if i == 65535: @@ -281,9 +180,10 @@ def make_world(seed): "No thing action with name 'wait' defined.") return world_db["Things"] = {} - make_map() + make_map_func() world_db["WORLD_ACTIVE"] = 1 world_db["TURN"] = 1 + from server.new_thing import new_Thing for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(playertype, free_pos()) @@ -304,6 +204,7 @@ def make_world(seed): def turn_over(): """Run game world and its inhabitants until new player input expected.""" from server.config.actions import action_db, ai_func + from server.config.misc import thingproliferation_func id = 0 whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: @@ -337,7 +238,7 @@ def turn_over(): action(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 - thingproliferation(Thing, proliferable_map) + thingproliferation_func(Thing, proliferable_map) if whilebreaker: break world_db["TURN"] += 1