X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=server_%2Fgame.py;h=07dde9d5011144f155758a0304479b1c046a94df;hb=795a476f5d4ba157f3287d7e2f5893cc91b6732e;hp=60c0f4726950d0756dc6a8a255e1583fb2c41559;hpb=9c3865bbfc4fe7721f8c2f057bce85e2300ea528;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index 60c0f47..07dde9d 100644 --- a/server_/game.py +++ b/server_/game.py @@ -1,119 +1,21 @@ import sys sys.path.append('../') import game_common +import server_.map_ class GameError(Exception): pass -class Map(game_common.Map): - - def __getitem__(self, yx): - return self.terrain[self.get_position_index(yx)] - - def __setitem__(self, yx, c): - pos_i = self.get_position_index(yx) - self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:] - - def __iter__(self): - """Iterate over YX position coordinates.""" - for y in range(self.size[0]): - for x in range(self.size[1]): - yield [y, x] - - def lines(self): - width = self.size[1] - for y in range(self.size[0]): - yield (y, self.terrain[y * width:(y + 1) * width]) - - # The following is used nowhere, so not implemented. - #def items(self): - # for y in range(self.size[0]): - # for x in range(self.size[1]): - # yield ([y, x], self.terrain[self.get_position_index([y, x])]) - - @property - def size_i(self): - return self.size[0] * self.size[1] - - def get_directions(self): - directions = [] - for name in dir(self): - if name[:5] == 'move_': - directions += [name[5:]] - return directions - - def new_from_shape(self, init_char): - return Map(self.size, init_char*self.size_i) - - #def are_neighbors(self, pos_1, pos_2): - # return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1) - - def are_neighbors(self, pos_1, pos_2): - if pos_1[0] == pos_2[0] and abs(pos_1[1] - pos_2[1] <= 1): - return True - elif abs(pos_1[0] - pos_2[0]) == 1: - if pos_1[0] % 2 == 0: - if pos_2[1] in (pos_1[1], pos_1[1] - 1): - return True - elif pos_2[1] in (pos_1[1], pos_1[1] + 1): - return True - return False - - def move(self, start_pos, direction): - mover = getattr(self, 'move_' + direction) - new_pos = mover(start_pos) - if new_pos[0] < 0 or new_pos[1] < 0 or \ - new_pos[0] >= self.size[0] or new_pos[1] >= self.size[1]: - raise GameError('would move outside map bounds') - return new_pos - - def move_LEFT(self, start_pos): - return [start_pos[0], start_pos[1] - 1] - - def move_RIGHT(self, start_pos): - return [start_pos[0], start_pos[1] + 1] - - #def move_UP(self, start_pos): - # return [start_pos[0] - 1, start_pos[1]] - - #def move_DOWN(self, start_pos): - # return [start_pos[0] + 1, start_pos[1]] - - def move_UPLEFT(self, start_pos): - if start_pos[0] % 2 == 0: - return [start_pos[0] - 1, start_pos[1] - 1] - else: - return [start_pos[0] - 1, start_pos[1]] - - def move_UPRIGHT(self, start_pos): - if start_pos[0] % 2 == 0: - return [start_pos[0] - 1, start_pos[1]] - else: - return [start_pos[0] - 1, start_pos[1] + 1] - - def move_DOWNLEFT(self, start_pos): - if start_pos[0] % 2 == 0: - return [start_pos[0] + 1, start_pos[1] - 1] - else: - return [start_pos[0] + 1, start_pos[1]] - - def move_DOWNRIGHT(self, start_pos): - if start_pos[0] % 2 == 0: - return [start_pos[0] + 1, start_pos[1]] - else: - return [start_pos[0] + 1, start_pos[1] + 1] - - class World(game_common.World): - def __init__(self): + def __init__(self, game): super().__init__() - self.Thing = Thing # use local Thing class instead of game_common's - self.Map = Map # use local Map class instead of game_common's - self.map_ = Map() # use extended child class + self.game = game self.player_id = 0 + # use extended local classes + self.Thing = Thing def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -261,7 +163,8 @@ class Game(game_common.CommonCommandsMixin): def __init__(self, game_file_name): import server_.io - self.world = World() + self.map_manager = server_.map_.map_manager + self.world = World(self) self.io = server_.io.GameIO(game_file_name, self) # self.pool and self.pool_result are currently only needed by the FIB # command and the demo of a parallelized game loop in cmd_inc_p. @@ -277,7 +180,8 @@ class Game(game_common.CommonCommandsMixin): return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) self.io.send('NEW_TURN ' + str(self.world.turn)) - self.io.send('MAP ' + stringify_yx(self.world.map_.size)) + self.io.send('MAP ' + self.world.map_.geometry +\ + ' ' + stringify_yx(self.world.map_.size)) visible_map = self.world.get_player().get_visible_map() for y, line in visible_map.lines(): self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, self.io.quote(line)))