X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=server_%2Fgame.py;h=148c5c7c8fd9db3909df52eea4213ce6284476df;hb=1d3411457a0ac41e86b44c635b6896ba7f3ab0f1;hp=e24b30aad2958df13fecebd9b10cce416289d686;hpb=523a3f079075159a16fa172ec99084c17e120044;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index e24b30a..148c5c7 100644 --- a/server_/game.py +++ b/server_/game.py @@ -1,3 +1,8 @@ +import sys +sys.path.append('../') +import game_common + + class GameError(Exception): pass @@ -13,22 +18,12 @@ def move_pos(direction, pos_yx): pos_yx[1] -= 1 -class World: +class World(game_common.World): def __init__(self): - self.turn = 0 - self.map_size = (5, 5) - self.map_ = 'xxxxx' +\ - 'x...x' +\ - 'x.X.x' +\ - 'x...x' +\ - 'xxxxx' - self.things = [ - Thing(self, 'human', [3, 3]), - Thing(self, 'monster', [1, 1]) - ] - self.player_i = 0 - self.player = self.things[self.player_i] + super().__init__() + self.Thing = Thing # use local Thing class instead of game_common's + self.player_id = 0 def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -43,15 +38,21 @@ class World: the player's task is finished, the loop breaks. """ while True: - for thing in self.things[self.player_i+1:]: + player = self.get_player() + player_i = self.things.index(player) + for thing in self.things[player_i+1:]: thing.proceed() self.turn += 1 - for thing in self.things[:self.player_i]: + for thing in self.things[:player_i]: thing.proceed() - self.player.proceed(is_AI=False) - if self.player.task is None: + player.proceed(is_AI=False) + if player.task is None: break + def get_player(self): + return self.get_thing(self.player_id) + + class Task: def __init__(self, thing, name, args=(), kwargs={}): @@ -74,17 +75,15 @@ class Task: test_pos[1] >= self.thing.world.map_size[1]: raise GameError('would move outside map bounds') pos_i = test_pos[0] * self.thing.world.map_size[1] + test_pos[1] - map_tile = self.thing.world.map_[pos_i] + map_tile = self.thing.world.terrain_map[pos_i] if map_tile != '.': raise GameError('would move into illegal terrain') -class Thing: +class Thing(game_common.Thing): - def __init__(self, world, type_, position): - self.world = world - self.type_ = type_ - self.position = position + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) self.task = Task(self, 'wait') def task_wait(self): @@ -101,8 +100,8 @@ class Thing: else: self.set_task('wait') - def set_task(self, task, *args, **kwargs): - self.task = Task(self, task, args, kwargs) + def set_task(self, task_name, *args, **kwargs): + self.task = Task(self, task_name, args, kwargs) self.task.check() def proceed(self, is_AI=True):