X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=src%2Fmain.c;h=d2fb9bf2140c1b84b9b1495391bacf322c3d8f76;hb=b9082c113c43afe5c6a11c2b72f845ee2f8c6aea;hp=f7007b7d477232601ef065c8f27af0373ed93a75;hpb=7bebc9943d1648d56968146b17c9459affb183c6;p=plomrogue diff --git a/src/main.c b/src/main.c index f7007b7..d2fb9bf 100644 --- a/src/main.c +++ b/src/main.c @@ -13,9 +13,7 @@ * draw_log_win() */ #include "keybindings.h" /* for initkeybindings(), get_action_key() */ -#include "readwrite.h" /* for read_uint16_bigendian, read_uint32_bigendian, - * write_uint32_bigendian - */ +#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */ #include "map_objects.h" /* for structs Monster, Item, Player, * init_map_object_defs(), read_map_objects(), * build_map_objects() @@ -62,19 +60,22 @@ int main(int argc, char *argv[]) world.monster = 0; world.item = 0; init_map_object_defs(&world, "defs"); + uint8_t fail = 0; /* For interactive mode, try to load world state from savefile. */ FILE * file; if (1 == world.interactive && 0 == access("savefile", F_OK)) { file = fopen("savefile", "r"); - world.seed = read_uint32_bigendian(file); - world.turn = read_uint32_bigendian(file); - player.pos.y = read_uint16_bigendian(file) - 1; - player.pos.x = read_uint16_bigendian(file) - 1; - player.hitpoints = fgetc(file); - read_map_objects(&world, &world.monster, file); - read_map_objects(&world, &world.item, file); + fail = fail | read_uint32_bigendian(file, &world.seed); + fail = fail | read_uint32_bigendian(file, &world.turn); + fail = fail | read_uint16_bigendian(file, &player.pos.y); + fail = fail | read_uint16_bigendian(file, &player.pos.x); + player.pos.y--; + player.pos.x--; + fail = fail | read_uint8(file, &player.hitpoints); + fail = fail | read_map_objects(&world, &world.monster, file); + fail = fail | read_map_objects(&world, &world.item, file); fclose(file); } @@ -85,20 +86,23 @@ int main(int argc, char *argv[]) if (0 == world.interactive) { file = fopen("record", "r"); - world.seed = read_uint32_bigendian(file); + fail = fail | read_uint32_bigendian(file, &world.seed); + } + + /* For interactive-mode in newly started world, generate a start seed + * from the current time. + */ + else + { + file = fopen("record", "w"); + world.seed = time(NULL); + fail = fail | write_uint32_bigendian(world.seed, file); + fclose(file); } + } + + exit_err(fail, &world, "Failure initializing game."); - /* For interactive-mode in newly started world, generate a start seed - * from the current time. - */ - else - { - file = fopen("record", "w"); - world.seed = time(NULL); - write_uint32_bigendian(world.seed, file); - fclose(file); - } - } /* Generate map from seed and, if newly generated world, start positions of * actors. @@ -109,7 +113,7 @@ int main(int argc, char *argv[]) set_cleanup_flag(CLEANUP_MAP); if (1 == world.turn) { - player.pos = find_passable_pos(&map); + player.pos = find_passable_pos(world.map); void * foo; foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27); foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9);