X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=src%2Froguelike.c;h=3fd86c0575d99e91c434b726f2f1640fee50c6fb;hb=185061fb1588422463ea6a03c3ed3c175ab24151;hp=b38c01b2ceb6b786c718bcb8894d0fe8e9623dec;hpb=320b8c4e907fd6be633b68c5c8c7785eadf76b4e;p=plomrogue diff --git a/src/roguelike.c b/src/roguelike.c index b38c01b..3fd86c0 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -70,14 +70,12 @@ void map_scroll (struct Map * map, char dir) { else if (WEST == dir && map->offset.x > 0) map->offset.x--; else if (EAST == dir) map->offset.x++; } -void record_action (char action) { -// Append action to game record file. - FILE * file = fopen("record", "a"); - fputc(action, file); - fclose(file); } - -void next_turn (struct World * world) { -// Increment turn and move enemy. +void turn_over (struct World * world, char action) { +// Record action in game record file, increment turn and move enemy. + if (1 == world->interactive) { + FILE * file = fopen("record", "a"); + fputc(action, file); + fclose(file); } world->turn++; rrand(1, world->seed * world->turn); struct Monster * monster; @@ -167,16 +165,12 @@ void move_player (struct World * world, char d) { update_log (world, msg); free(msg); } } prev = success * d; - if (1 == world->interactive) - record_action(d); - next_turn (world); } + turn_over (world, d); } void player_wait (struct World * world) { // Make player wait one turn. - if (1 == world->interactive) - record_action(0); - next_turn (world); - update_log (world, "\nYou wait."); } + update_log (world, "\nYou wait."); + turn_over (world, 0); } void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win.