X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=src%2Froguelike.c;h=a1b7373bcc47ae1b2a27e29405a4fc1b1b27d3bc;hb=015ca9d3e02bfe4f8a18cdec43817e2521015c00;hp=058ed07809bbfdec6e52fbbace0fe48fbf48b53b;hpb=64e1bc2a874308530b7b45c33ed5d37f34f5f8be;p=plomrogue diff --git a/src/roguelike.c b/src/roguelike.c index 058ed07..a1b7373 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -26,29 +26,29 @@ uint16_t rrand(char use_seed, uint32_t new_seed) { struct Map init_map () { // Initialize map with some experimental start values. struct Map map; - map.width = 64; - map.height = 64; - map.offset_x = 0; - map.offset_y = 0; - uint32_t size = map.width * map.height; + map.size.x = 64; + map.size.y = 64; + map.offset.x = 0; + map.offset.y = 0; + uint32_t size = map.size.x * map.size.y; map.cells = malloc(size); uint16_t y, x; - for (y = 0; y < map.height; y++) - for (x = 0; x < map.width; x++) - map.cells[(y * map.width) + x] = '~'; - map.cells[size / 2 + (map.width / 2)] = '.'; + for (y = 0; y < map.size.y; y++) + for (x = 0; x < map.size.x; x++) + map.cells[(y * map.size.x) + x] = '~'; + map.cells[size / 2 + (map.size.x / 2)] = '.'; uint32_t repeats, root, curpos; for (root = 0; root * root * root < size; root++); for (repeats = 0; repeats < size * root; repeats++) { - y = rrand(0, 0) % map.height; - x = rrand(0, 0) % map.width; - curpos = y * map.width + x; + y = rrand(0, 0) % map.size.y; + x = rrand(0, 0) % map.size.x; + curpos = y * map.size.x + x; if ('~' == map.cells[curpos] && - ( (curpos >= map.width && '.' == map.cells[curpos - map.width]) - || (curpos < map.width * (map.height-1) && '.' == map.cells[curpos + map.width]) - || (curpos > 0 && curpos % map.width != 0 && '.' == map.cells[curpos-1]) - || (curpos < (map.width * map.height) && (curpos+1) % map.width != 0 && '.' == map.cells[curpos+1]))) - map.cells[y * map.width + x] = '.'; } + ( (curpos >= map.size.x && '.' == map.cells[curpos - map.size.x]) + || (curpos < map.size.x * (map.size.y-1) && '.' == map.cells[curpos + map.size.x]) + || (curpos > 0 && curpos % map.size.x != 0 && '.' == map.cells[curpos-1]) + || (curpos < (map.size.x * map.size.y) && (curpos+1) % map.size.x != 0 && '.' == map.cells[curpos+1]))) + map.cells[y * map.size.x + x] = '.'; } return map; } void save_game(struct World * world) { @@ -84,15 +84,9 @@ void next_turn (struct World * world) { // Increment turn and move enemy. world->turn++; rrand(1, world->seed * world->turn); - char d; struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->next) { - d = rrand(0, 0) % 5; - struct yx_uint16 t = mv_yx_in_dir (d, monster->pos); - if (yx_uint16_cmp(t, world->player->pos)) - update_log(world, "\nThe monster hits you."); - else if (is_passable(world->map, t.y, t.x)) - monster->pos = t; } } + for (monster = world->monster; monster != 0; monster = monster->next) + move_monster(world, monster); } void update_log (struct World * world, char * text) { // Update log with new text to be appended. @@ -106,6 +100,26 @@ void update_log (struct World * world, char * text) { free(world->log); world->log = new_text; } +void move_monster (struct World * world, struct Monster * monster) { +// Move monster in random direction, trigger fighting when hindered by player/monster. + char d = rrand(0, 0) % 5; + struct yx_uint16 t = mv_yx_in_dir (d, monster->pos); + if (yx_uint16_cmp (t, world->player->pos)) { + update_log (world, "\nThe monster hits you."); + return; } + char met_monster = 0; + struct Monster * other_monster; + for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->next) { + if (other_monster == monster) + continue; + if (yx_uint16_cmp (t, other_monster->pos)) { + met_monster = 1; + break; } } + if (met_monster) + update_log (world, "\nMonster hits monster."); + else if (0 == met_monster && is_passable(world->map, t.y, t.x)) + monster->pos = t; } + void move_player (struct World * world, char d) { // Move player in direction d, increment turn counter and update log. static char prev = 0; @@ -145,8 +159,8 @@ void move_player (struct World * world, char d) { char is_passable (struct Map * map, uint16_t y, uint16_t x) { // Check if coordinate on (or beyond) map is accessible to movement. char passable = 0; - if (0 <= x && x < map->width && 0 <= y && y < map->height) - if ('.' == map->cells[y * map->width + x]) + if (0 <= x && x < map->size.x && 0 <= y && y < map->size.y) + if ('.' == map->cells[y * map->size.x + x]) passable = 1; return passable; } @@ -188,14 +202,10 @@ void growshrink_active_window (struct WinMeta * win_meta, char change) { void map_scroll (struct Map * map, char dir) { // Scroll map into direction dir if possible by changing the offset. - if ('n' == dir && map->offset_y > 0) - map->offset_y--; - else if ('s' == dir) - map->offset_y++; - else if ('w' == dir && map->offset_x > 0) - map->offset_x--; - else if ('e' == dir) - map->offset_x++; } + if (NORTH == dir && map->offset.y > 0) map->offset.y--; + else if (SOUTH == dir) map->offset.y++; + else if (WEST == dir && map->offset.x > 0) map->offset.x--; + else if (EAST == dir) map->offset.x++; } unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys, struct Win * win_map, struct Win * win_info, struct Win * win_log) { @@ -239,13 +249,13 @@ unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta else if (key == get_action_key(world->keybindings, "keys mod")) keyswin_mod_key (world, win_meta); else if (key == get_action_key(world->keybindings, "map up")) - map_scroll (world->map, 'n'); + map_scroll (world->map, NORTH); else if (key == get_action_key(world->keybindings, "map down")) - map_scroll (world->map, 's'); + map_scroll (world->map, SOUTH); else if (key == get_action_key(world->keybindings, "map right")) - map_scroll (world->map, 'e'); + map_scroll (world->map, EAST); else if (key == get_action_key(world->keybindings, "map left")) - map_scroll (world->map, 'w'); + map_scroll (world->map, WEST); return 0; } int main (int argc, char *argv[]) { @@ -318,13 +328,13 @@ int main (int argc, char *argv[]) { world.map = ↦ if (1 == world.turn) { for (player.pos.y = player.pos.x = 0; 0 == is_passable(&map, player.pos.y, player.pos.x);) { - player.pos.y = rrand(0, 0) % map.height; - player.pos.x = rrand(0, 0) % map.width; } + player.pos.y = rrand(0, 0) % map.size.y; + player.pos.x = rrand(0, 0) % map.size.x; } struct Monster * monster; for (monster = world.monster; monster != 0; monster = monster->next) for (monster->pos.y = monster->pos.x = 0; 0 == is_passable(&map, monster->pos.y, monster->pos.x);) { - monster->pos.y = rrand(0, 0) % map.height; - monster->pos.x = rrand(0, 0) % map.width; } } + monster->pos.y = rrand(0, 0) % map.size.y; + monster->pos.x = rrand(0, 0) % map.size.x; } } // Initialize window system and windows. WINDOW * screen = initscr();