X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=54db84babcf99dc2cebf60f8dd66c0ff152c877d;hb=d92f16d5959fc846d3eaf669517eecb3969cda08;hp=ea77dd48e740e79bf4dd67a9a0a4d629368bb4d7;hpb=0438f2fc5df337e4264103a86c1765ace9c6565a;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index ea77dd4..54db84b 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -6,8 +6,8 @@ #include /* free() */ #include "../common/try_malloc.h" /* try_malloc() */ #include "field_of_view.h" /* VISIBLE */ -#include "map_object_actions.h" /* get_moa_id_by_name() */ -#include "map_objects.h" /* struct MapObj */ +#include "thing_actions.h" /* get_thing_action_id_by_name() */ +#include "things.h" /* struct Thing */ #include "world.h" /* global world */ @@ -37,9 +37,9 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, static void dijkstra_map(uint16_t * score_map, uint16_t max_score); /* Return numpad char of direction ("8", "6", "2", "4" etc.) of enemy with the - * shortest path visible to "mo_origin". If no enemy is around, return 0. + * shortest path visible to "t_origin". If no enemy is around, return 0. */ -static char get_dir_to_nearest_enemy(struct MapObj * mo_origin); +static char get_dir_to_nearest_enemy(struct Thing * thing_origin); @@ -118,12 +118,12 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) -static char get_dir_to_nearest_enemy(struct MapObj * mo_origin) +static char get_dir_to_nearest_enemy(struct Thing * t_origin) { char * f_name = "get_dir_to_nearest_enemy()"; /* Calculate for each cell the distance to the visibly nearest map actor not - * "mo_origin", with movement only possible in the directions of "dir". + * "t_origin", with movement only possible in the directions of "dir". * (Actors' own cells start with a distance of 0 towards themselves.) */ uint32_t map_size = world.map.length * world.map.length; @@ -132,22 +132,22 @@ static char get_dir_to_nearest_enemy(struct MapObj * mo_origin) uint32_t i; for (i = 0; i < map_size; i++) { - score_map[i] = mo_origin->fov_map[i] & VISIBLE ? max_score : UINT16_MAX; + score_map[i] = t_origin->fov_map[i] & VISIBLE ? max_score : UINT16_MAX; } - struct MapObj * mo = world.map_objs; - for (; mo != NULL; mo = mo->next) + struct Thing * t = world.things; + for (; t != NULL; t = t->next) { - if (!mo->lifepoints || mo == mo_origin) + if (!t->lifepoints || t == t_origin) { continue; } - score_map[(mo->pos.y * world.map.length) + mo->pos.x] = 0; + score_map[(t->pos.y * world.map.length) + t->pos.x] = 0; } dijkstra_map(score_map, max_score); - /* Return direction of "mo_origin"'s lowest-scored neighbor cell. */ + /* Return direction of "t_origin"'s lowest-scored neighbor cell. */ uint16_t neighbors[N_DIRS]; - uint16_t pos_i = (mo_origin->pos.y * world.map.length) + mo_origin->pos.x; + uint16_t pos_i = (t_origin->pos.y * world.map.length) + t_origin->pos.x; get_neighbor_scores(score_map, pos_i, max_score, neighbors); free(score_map); char dir_to_nearest_enemy = 0; @@ -166,13 +166,13 @@ static char get_dir_to_nearest_enemy(struct MapObj * mo_origin) -extern void ai(struct MapObj * mo) +extern void ai(struct Thing * t) { - mo->command = get_moa_id_by_name("wait"); - char sel = get_dir_to_nearest_enemy(mo); + t->command = get_thing_action_id_by_name("wait"); + char sel = get_dir_to_nearest_enemy(t); if (0 != sel) { - mo->command = get_moa_id_by_name("move"); - mo->arg = sel; + t->command = get_thing_action_id_by_name("move"); + t->arg = sel; } }