X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=9e317a18543ad769086473d3d899984aa7f3f8ac;hb=b3c95117ef622d1bb9f1c663b1d1b0c41755ce9b;hp=4789c41cf1d797cbc360761469c41cb2da7a1a30;hpb=cb4bbc0c2d65535d1d47822d86ad88194243a31a;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index 4789c41..9e317a1 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -5,7 +5,6 @@ #include /* uint8_t, uint16_t, uint32_t, UINT16_MAX */ #include /* free() */ #include "../common/try_malloc.h" /* try_malloc() */ -#include "field_of_view.h" /* VISIBLE */ #include "hardcoded_strings.h" /* s */ #include "thing_actions.h" /* get_thing_action_id_by_name() */ #include "things.h" /* struct Thing */ @@ -27,13 +26,11 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, /* Iterate over scored cells in "score_map" of world.map's geometry. Compare * each cell's score against the score of its immediate neighbors in N_DIRS - * directions. If it's neighbors are low enough that the result would be lower - * than the current value, re-set it to 1 point higher than its lowest-scored + * directions. If any neighbor's score is at least two points lower than the + * current cell's score, re-set it to 1 point higher than its lowest-scored * neighbor. Repeat this whole process until all cells have settled on their - * final score. Ignore cells whose position in "score_map" fits cells of - * unreachable terrain in world.map.cells or whose score is greater than - * "max_score". Expect "max_score" to be the maximum score for cells, marking - * them as unreachable. + * final score. Ignore cells whose score is greater than "max_score". Expect + * "max_score" to be the maximum score for cells, marking them as unreachable. */ static void dijkstra_map(uint16_t * score_map, uint16_t max_score); @@ -42,6 +39,9 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score); */ static char get_dir_to_nearest_enemy(struct Thing * thing_origin); +/* Return 1 if any animate thing not "t_origin" is in its field of view. */ +static uint8_t seeing_enemies(struct Thing * t_origin); + static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, @@ -97,7 +97,7 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) scores_still_changing = 0; for (pos = 0; pos < map_size; pos++) { - if ('.' == world.map.cells[pos] && score_map[pos] <= max_score) + if (score_map[pos] <= max_score) { get_neighbor_scores(score_map, pos, max_score, neighbors); min_neighbor = max_score; @@ -132,13 +132,17 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin) uint32_t i; for (i = 0; i < map_size; i++) { - score_map[i] = t_origin->fov_map[i] & VISIBLE ? max_score : UINT16_MAX; - + score_map[i] = UINT16_MAX; + if ('.' == t_origin->mem_map[i]) + { + score_map[i] = max_score; + } } struct Thing * t = world.things; for (; t != NULL; t = t->next) { - if (!t->lifepoints || t == t_origin) + if ( !t->lifepoints || t == t_origin + || 'H' == t_origin->fov_map[t->pos.y * world.map.length + t->pos.x]) { continue; } @@ -172,13 +176,33 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin) +static uint8_t seeing_enemies(struct Thing * t_origin) +{ + struct Thing * t = world.things; + for (; t != NULL; t = t->next) + { + if ( t->lifepoints + && t != t_origin + && 'v' == t_origin->fov_map[t->pos.y * world.map.length + t->pos.x]) + { + return 1; + } + } + return 0; +} + + + extern void ai(struct Thing * t) { t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]); - char sel = t->fov_map ? get_dir_to_nearest_enemy(t) : 0;/* t->fov_map may */ - if (0 != sel) /* be absent due */ - { /* to god command.*/ - t->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); - t->arg = sel; + if (seeing_enemies(t)) + { + char sel = t->fov_map ? get_dir_to_nearest_enemy(t) : 0; + if (0 != sel) + { + t->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); + t->arg = sel; + } } }