X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=9e317a18543ad769086473d3d899984aa7f3f8ac;hb=b3c95117ef622d1bb9f1c663b1d1b0c41755ce9b;hp=5be48f3b7e00939ce19c2bbd5c2547dcaf68f91c;hpb=edebb2bf9aa780ee2f7006c1d2be9168564d34df;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index 5be48f3..9e317a1 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -26,13 +26,11 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, /* Iterate over scored cells in "score_map" of world.map's geometry. Compare * each cell's score against the score of its immediate neighbors in N_DIRS - * directions. If it's neighbors are low enough that the result would be lower - * than the current value, re-set it to 1 point higher than its lowest-scored + * directions. If any neighbor's score is at least two points lower than the + * current cell's score, re-set it to 1 point higher than its lowest-scored * neighbor. Repeat this whole process until all cells have settled on their - * final score. Ignore cells whose position in "score_map" fits cells of - * unreachable terrain in world.map.cells or whose score is greater than - * "max_score". Expect "max_score" to be the maximum score for cells, marking - * them as unreachable. + * final score. Ignore cells whose score is greater than "max_score". Expect + * "max_score" to be the maximum score for cells, marking them as unreachable. */ static void dijkstra_map(uint16_t * score_map, uint16_t max_score); @@ -41,6 +39,9 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score); */ static char get_dir_to_nearest_enemy(struct Thing * thing_origin); +/* Return 1 if any animate thing not "t_origin" is in its field of view. */ +static uint8_t seeing_enemies(struct Thing * t_origin); + static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, @@ -140,7 +141,8 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin) struct Thing * t = world.things; for (; t != NULL; t = t->next) { - if (!t->lifepoints || t == t_origin) + if ( !t->lifepoints || t == t_origin + || 'H' == t_origin->fov_map[t->pos.y * world.map.length + t->pos.x]) { continue; } @@ -174,13 +176,33 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin) +static uint8_t seeing_enemies(struct Thing * t_origin) +{ + struct Thing * t = world.things; + for (; t != NULL; t = t->next) + { + if ( t->lifepoints + && t != t_origin + && 'v' == t_origin->fov_map[t->pos.y * world.map.length + t->pos.x]) + { + return 1; + } + } + return 0; +} + + + extern void ai(struct Thing * t) { t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]); - char sel = t->fov_map ? get_dir_to_nearest_enemy(t) : 0;/* t->fov_map may */ - if (0 != sel) /* be absent due */ - { /* to god command.*/ - t->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); - t->arg = sel; + if (seeing_enemies(t)) + { + char sel = t->fov_map ? get_dir_to_nearest_enemy(t) : 0; + if (0 != sel) + { + t->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); + t->arg = sel; + } } }