X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=src%2Fserver%2Fai.h;fp=src%2Fserver%2Fai.h;h=0000000000000000000000000000000000000000;hb=dcdb99eb5863af512f8f079c320216bfeec5d9e2;hp=966edd5d8e66b31078bb7aadc80031be17d4eba5;hpb=00b22e82c20cdd00058aa96df095435fbbdb2422;p=plomrogue diff --git a/src/server/ai.h b/src/server/ai.h deleted file mode 100644 index 966edd5..0000000 --- a/src/server/ai.h +++ /dev/null @@ -1,30 +0,0 @@ -/* src/server/ai.h - * - * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3 - * or any later version. For details on its copyright, license, and warranties, - * see the file NOTICE in the root directory of the PlomRogue source package. - * - * Pseudo AI for actor movement. - */ - -#ifndef AI_H -#define AI_H - -struct Thing; - - - -/* Determine next non-player actor command / arguments by the actor's AI. Actors - * will look for, and move towards, enemies (animate things not of their own - * type); if they see none, they will consume consumables in their inventory; if - * there are none, they will pick up any consumables they stand on; if they - * stand on none, they will move towards the next consumable they see or - * remember on the map; if they see or remember none, they'll explore parts of - * the map unseen since ever or for at least one turn; if there is nothing to - * explore, they will simply wait. - */ -extern void ai(struct Thing * t); - - - -#endif