X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=src%2Fserver%2Fio.c;h=14b5e48efaa79016d21269336c765eef7707b051;hb=b01c00f25907d81051b38d9dc39b6781f087ea90;hp=b5a6871a2ad28e8500042ce034fd52d3b2408b80;hpb=3dce2a1d9dd93db625c81b09309d9ae0b612dbbb;p=plomrogue diff --git a/src/server/io.c b/src/server/io.c index b5a6871..14b5e48 100644 --- a/src/server/io.c +++ b/src/server/io.c @@ -17,7 +17,6 @@ #include "../common/rexit.h" /* exit_trouble() */ #include "../common/try_malloc.h" /* try_malloc() */ #include "cleanup.h" /* set_cleanup_flag() */ -#include "field_of_view.h" /* VISIBLE */ #include "hardcoded_strings.h" /* s */ #include "things.h" /* Thing, ThingType, ThingAction, get_thing_type(), * get_player() @@ -60,7 +59,9 @@ static void write_value_as_line(uint32_t value, FILE * file); static void write_inventory(struct Thing * player, FILE * file); /* Return map cells sequence as visible to the "player", with invisible cells as - * whitespace. Super-impose over visible map cells things positioned there. + * whitespace. Super-impose over visible map cells things positioned there, + * with animate things overwriting inanimate things, and inanimate consumable + * things overwriting inanimate non-consumable things. */ static char * build_visible_map(struct Thing * player); @@ -309,27 +310,28 @@ static char * build_visible_map(struct Thing * player) uint32_t pos_i; for (pos_i = 0; pos_i < map_size; pos_i++) { - if (player->fov_map[pos_i] == VISIBLE) + if (player->fov_map[pos_i] == 'v') { visible_map[pos_i] = world.map.cells[pos_i]; } } struct Thing * t; - struct ThingType * tt; char c; uint8_t i; - for (i = 0; i < 2; i++) + for (i = 0; i < 3; i++) { for (t = world.things; t != 0; t = t->next) { - if ( ( player->fov_map[t->pos.y * world.map.length +t->pos.x] - == VISIBLE) - && ( (0 == i && 0 == t->lifepoints) - || (1 == i && 0 < t->lifepoints))) + if ('v'==player->fov_map[t->pos.y*world.map.length+t->pos.x]) { - tt = get_thing_type(t->type); - c = tt->char_on_map; - visible_map[t->pos.y * world.map.length + t->pos.x] = c; + struct ThingType * tt = get_thing_type(t->type); + if ( (0 == i && !t->lifepoints && !tt->consumable) + || (1 == i && !t->lifepoints && tt->consumable) + || (2 == i && t->lifepoints)) + { + c = tt->char_on_map; + visible_map[t->pos.y * world.map.length + t->pos.x] = c; + } } } }