X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=src%2Fserver%2Fio.c;h=c1cbb3e825194f39b56f8d617a1dac401e2df1e5;hb=1bfcaf6f47bb2eb06c071e39b6f93c92a15d4de6;hp=488f92bd34ac8a2923b1a500f2c3d8f1c9d94a98;hpb=0438f2fc5df337e4264103a86c1765ace9c6565a;p=plomrogue diff --git a/src/server/io.c b/src/server/io.c index 488f92b..c1cbb3e 100644 --- a/src/server/io.c +++ b/src/server/io.c @@ -14,17 +14,23 @@ #include "../common/readwrite.h" /* try_fopen(), try_fclose_unlink_rename(), * try_fwrite(), try_fputc(), try_fgetc() */ +#include "../common/rexit.h" /* exit_trouble() */ #include "../common/try_malloc.h" /* try_malloc() */ #include "cleanup.h" /* set_cleanup_flag() */ #include "field_of_view.h" /* VISIBLE */ +#include "hardcoded_strings.h" /* s */ #include "map.h" /* yx_to_map_pos() */ -#include "map_objects.h" /* structs MapObj, MapObjDef, get_map_obj_def(), - * get_player() - */ +#include "things.h" /* Thing, ThingType, get_thing_type(), get_player() */ #include "world.h" /* global world */ +/* Write to "file" god commands (one per line) to recreate thing "t". */ +static void write_key_value(FILE * file, char * key, uint32_t value); + +/* Write to "file" \n-delimited line of "key" + space + "value" as string. */ +static void write_thing(FILE * file, struct Thing * t); + /* Cut out and return first \0-terminated string from world.queue and * appropriately reduce world.queue_size. Return NULL if queue is empty. * Superfluous \0 bytes after the string are also cut out. Should the queue @@ -46,17 +52,56 @@ static void update_worldstate_file(); static void write_value_as_line(uint32_t value, FILE * file); /* Write to "file" player's inventory, one item name per line. End in "%\n". */ -static void write_inventory(struct MapObj * player, FILE * file); +static void write_inventory(struct Thing * player, FILE * file); /* Return map cells sequence as visible to the "player", with invisible cells as - * whitespace. Super-impose over visible map cells map objects positioned there. + * whitespace. Super-impose over visible map cells things positioned there. */ -static char * build_visible_map(struct MapObj * player); +static char * build_visible_map(struct Thing * player); /* Write to "file" game map as visible to "player", build_visible_map()-drawn. * Write one row per \n-delimited line. */ -static void write_map(struct MapObj * player, FILE * file); +static void write_map(struct Thing * player, FILE * file); + + + +static void write_key_value(FILE * file, char * key, uint32_t value) +{ + char * f_name = "write_key_value()"; + try_fwrite(key, strlen(key), 1, file, f_name); + try_fputc(' ', file, f_name); + char * line = try_malloc(11, f_name); + exit_trouble(-1 == sprintf(line, "%u", value), f_name, s[S_FCN_SPRINTF]); + try_fwrite(line, strlen(line), 1, file, f_name); + free(line); + try_fputc('\n', file, f_name); +} + + + +static void write_thing(FILE * file, struct Thing * t) +{ + char * f_name = "write_thing()"; + struct Thing * o; + for (o = t->owns; o; o = o->next) + { + write_thing(file, o); + } + write_key_value(file, s[S_CMD_THING], t->id); + write_key_value(file, s[S_CMD_TYPE], t->type); + write_key_value(file, s[S_CMD_POS_Y], t->pos.y); + write_key_value(file, s[S_CMD_POS_X], t->pos.x); + write_key_value(file, s[S_CMD_COMMAND], t->command); + write_key_value(file, s[S_CMD_ARGUMENT], t->arg); + write_key_value(file, s[S_CMD_PROGRESS], t->progress); + write_key_value(file, s[S_CMD_LIFEPOINTS], t->lifepoints); + for (o = t->owns; o; o = o->next) + { + write_key_value(file, s[S_CMD_CARRIES], o->id); + } + try_fputc('\n', file, f_name); +} @@ -135,10 +180,12 @@ static void read_file_into_queue() static void update_worldstate_file() { char * f_name = "update_worldstate_file()"; - char path_tmp[strlen(world.path_worldstate) + strlen(world.tmp_suffix) + 1]; - sprintf(path_tmp, "%s%s", world.path_worldstate, world.tmp_suffix); + uint16_t size = strlen(s[S_PATH_WORLDSTATE])+strlen(s[S_PATH_SUFFIX_TMP])+1; + char * path_tmp = try_malloc(size, f_name); + int test=sprintf(path_tmp,"%s%s",s[S_PATH_WORLDSTATE],s[S_PATH_SUFFIX_TMP]); + exit_trouble(test < 0, f_name, s[S_FCN_SPRINTF]); FILE * file = try_fopen(path_tmp, "w", f_name); - struct MapObj * player = get_player(); + struct Thing * player = get_player(); write_value_as_line(world.turn, file); write_value_as_line(player->lifepoints, file); write_inventory(player, file); @@ -150,7 +197,8 @@ static void update_worldstate_file() { try_fwrite(world.log, strlen(world.log), 1, file, f_name); } - try_fclose_unlink_rename(file, path_tmp, world.path_worldstate, f_name); + try_fclose_unlink_rename(file, path_tmp, s[S_PATH_WORLDSTATE], f_name); + free(path_tmp); set_cleanup_flag(CLEANUP_WORLDSTATE); char * dot = ".\n";; try_fwrite(dot, strlen(dot), 1, world.file_out, f_name); @@ -163,16 +211,16 @@ static void write_value_as_line(uint32_t value, FILE * file) { char * f_name = "write_value_as_line()"; char write_buf[12]; /* Holds 10 digits of uint32_t maximum + \n + \0. */ - sprintf(write_buf, "%u\n", value); + exit_trouble(sprintf(write_buf, "%u\n",value) < 0, f_name,s[S_FCN_SPRINTF]); try_fwrite(write_buf, strlen(write_buf), 1, file, f_name); } -static void write_inventory(struct MapObj * player, FILE * file) +static void write_inventory(struct Thing * player, FILE * file) { char * f_name = "write_inventory()"; - struct MapObj * owned = player->owns; + struct Thing * owned = player->owns; if (NULL == owned) { char * empty = "(none)\n"; @@ -183,8 +231,8 @@ static void write_inventory(struct MapObj * player, FILE * file) uint8_t q; for (q = 0; NULL != owned; q++) { - struct MapObjDef * mod = get_map_object_def(owned->type); - try_fwrite(mod->name, strlen(mod->name), 1, file, f_name); + struct ThingType * tt = get_thing_type(owned->type); + try_fwrite(tt->name, strlen(tt->name), 1, file, f_name); try_fputc('\n', file, f_name); owned = owned->next; } @@ -195,35 +243,38 @@ static void write_inventory(struct MapObj * player, FILE * file) -static char * build_visible_map(struct MapObj * player) +static char * build_visible_map(struct Thing * player) { char * f_name = "build_visible_map()"; uint32_t map_size = world.map.length * world.map.length; char * visible_map = try_malloc(map_size, f_name); memset(visible_map, ' ', map_size); - uint16_t pos_i; - for (pos_i = 0; pos_i < map_size; pos_i++) - { - if (player->fov_map[pos_i] & VISIBLE) + if (player->fov_map) /* May fail if player thing was created / positioned */ + { /* by god command after turning off FOV building. */ + uint32_t pos_i; + for (pos_i = 0; pos_i < map_size; pos_i++) { - visible_map[pos_i] = world.map.cells[pos_i]; + if (player->fov_map[pos_i] & VISIBLE) + { + visible_map[pos_i] = world.map.cells[pos_i]; + } } - } - struct MapObj * o; - struct MapObjDef * d; - char c; - uint8_t i; - for (i = 0; i < 2; i++) - { - for (o = world.map_objs; o != 0; o = o->next) + struct Thing * t; + struct ThingType * tt; + char c; + uint8_t i; + for (i = 0; i < 2; i++) { - if ( player->fov_map[yx_to_map_pos(&o->pos)] & VISIBLE - && ( (0 == i && 0 == o->lifepoints) - || (1 == i && 0 < o->lifepoints))) + for (t = world.things; t != 0; t = t->next) { - d = get_map_object_def(o->type); - c = d->char_on_map; - visible_map[yx_to_map_pos(&o->pos)] = c; + if ( player->fov_map[yx_to_map_pos(&t->pos)] & VISIBLE + && ( (0 == i && 0 == t->lifepoints) + || (1 == i && 0 < t->lifepoints))) + { + tt = get_thing_type(t->type); + c = tt->char_on_map; + visible_map[yx_to_map_pos(&t->pos)] = c; + } } } } @@ -232,7 +283,7 @@ static char * build_visible_map(struct MapObj * player) -static void write_map(struct MapObj * player, FILE * file) +static void write_map(struct Thing * player, FILE * file) { char * f_name = "write_map()"; char * visible_map = build_visible_map(player); @@ -274,3 +325,28 @@ extern char * io_round() } return get_message_from_queue(); } + + + +extern void save_world() +{ + char * f_name = "save_world()"; + uint16_t size = strlen(s[S_PATH_SAVE]) + strlen(s[S_PATH_SUFFIX_TMP]) + 1; + char * path_tmp = try_malloc(size, f_name); + int test=sprintf(path_tmp,"%s%s",s[S_PATH_SAVE], s[S_PATH_SUFFIX_TMP]); + exit_trouble(test < 0, f_name, s[S_FCN_SPRINTF]); + FILE * file = try_fopen(path_tmp, "w", f_name); + write_key_value(file, s[S_CMD_DO_FOV], 0); + try_fputc('\n', file, f_name); + write_key_value(file, s[S_CMD_SEED_MAP], world.seed_map); + write_key_value(file, s[S_CMD_SEED_RAND], world.seed); + write_key_value(file, s[S_CMD_TURN], world.turn); + try_fputc('\n', file, f_name); + struct Thing * t; + for (t = world.things; t; t = t->next) + { + write_thing(file, t); + } + write_key_value(file, s[S_CMD_DO_FOV], 1); + try_fclose_unlink_rename(file, path_tmp, s[S_PATH_SAVE], f_name); +}