X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=src%2Fserver%2Fmap.h;h=f74d85df18bd7b6305b1733949df74e52ca7a60d;hb=d92f16d5959fc846d3eaf669517eecb3969cda08;hp=b2b1ba2ec59d74ef3734bd87b85b129c3ab936b5;hpb=f9c94db47aa883149aa762fa128ac1ff1b3f92e1;p=plomrogue diff --git a/src/server/map.h b/src/server/map.h index b2b1ba2..f74d85d 100644 --- a/src/server/map.h +++ b/src/server/map.h @@ -1,41 +1,33 @@ /* src/server/map.h * - * Struct for the game map and routines to create and scroll on it. + * Routines to create and navigate game map. */ -#ifndef MAP_H -#define MAP_H +#ifndef MAP_H_SERVER +#define MAP_H_SERVER -#include /* uint8_t */ +#include /* uint8_t, uint16_t */ #include "../common/yx_uint8.h" /* yx_uint8 struct */ -#include "../common/yx_uint16.h" /* yx_uint16 struct */ - - - -struct Map -{ - struct yx_uint16 size; /* Map's height/width (use max. 256x256)! */ - char * cells; /* Sequence of bytes encoding map cells. */ - uint8_t dist_orthogonal; /* Ratio of the diagonal movement penalty as */ - uint8_t dist_diagonal; /* encoded by (.dist_diagonal/.dist_orthonal). */ -}; /* Initialize island map "~" cells representing water and "." cells representing - * land. The shape of the island is generated randomly by starting with a sea - * containing one land cell in the middle and then going into a cycle of - * repeatedly selecting a random cell on the map and transforming it into a land - * cell if it is horizontally or vertically neighbor to one; the cycle ends when - * a land cell is due to be created right at the border of the map. + * land. The island shape is built randomly by starting with a sea of one land + * cell in the middle, then going into a cycle of repeatedly selecting a random + * seal cell and transforming it into land if it is neighbor to land; the cycle + * ends when a land cell is due to be created right at the border of the map. + * Lots of 'X' cells representing trees are put on the island, too. */ extern void init_map(); -/* Check if coordinate "pos" on (or beyond) world.map is accessible to map - * object movement. +/* Check if coordinate "pos" on (or beyond) world.map is accessible to thing + * movement. */ extern uint8_t is_passable(struct yx_uint8 pos); +/* Transform "yx" to an index position in the world map. */ +extern uint16_t yx_to_map_pos(struct yx_uint8 * yx); + #endif