X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=src%2Fserver%2Fworld.h;fp=src%2Fserver%2Fworld.h;h=91a32a7cbf0d2e117f38a4121768b5c0a636eeec;hb=d92f16d5959fc846d3eaf669517eecb3969cda08;hp=732c8107c231118d0966171d7877cf89524d30de;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue diff --git a/src/server/world.h b/src/server/world.h index 732c810..91a32a7 100644 --- a/src/server/world.h +++ b/src/server/world.h @@ -9,9 +9,9 @@ #include /* uint8_t, uint16_t, uint32_t */ #include /* define FILE */ #include "../common/map.h" /* struct Map */ -struct MapObjDef; -struct MapObjAct; -struct MapObj; +struct ThingType; +struct ThingAction; +struct Thing; @@ -20,16 +20,16 @@ struct World FILE * file_in; /* Input stream on file at .path_in. */ FILE * file_out; /* Output stream on file at .path_out. */ struct Map map; - struct MapObjDef * map_obj_defs; /* Map object definitions. */ - struct MapObjAct * map_obj_acts; /* Map object action definitions. */ - struct MapObj * map_objs; /* Map objects. */ + struct ThingType * thing_types; /* Thing type definitions. */ + struct ThingAction * thing_actions; /* Thing action definitions. */ + struct Thing * things; /* All physical things of the game world. */ char * log; /* Logs the game events from the player's view. */ char * server_test; /* String uniquely identifying server process. */ char * path_in; /* File to write client messages into. */ char * path_out; /* File to write server messages into. */ char * path_worldstate; /* File to represent world state to clients.*/ char * path_record; /* Record file from which to read the game history. */ - char * path_config; /* Path for map object (action) definitions file. */ + char * path_config; /* Path for thing type / action definitions file. */ char * tmp_suffix; /* Appended to paths of files for their tmp versions. */ char * queue; /* Stores un-processed messages read from the input file. */ uint32_t queue_size;/* Length of .queue sequence of \0-terminated strings.*/ @@ -37,9 +37,9 @@ struct World uint16_t replay; /* Turn up to which to replay game. No replay if zero. */ uint16_t turn; /* Current game turn. */ uint16_t last_update_turn; /* Last turn the .path_out file was updated. */ - uint8_t player_type; /* Map object type that player will start as. */ + uint8_t player_type; /* Thing type that player will start as. */ uint8_t is_verbose; /* Should server send debugging info to stdout? */ - uint8_t map_obj_count; /* Counts map objects generated so far. */ + uint8_t thing_count; /* Counts things generated so far. */ uint8_t enemy_fov; /* != 0 if non-player actors only see field of view. */ };