If t is the player avatar, only blank its fovmap, so that the client may
still display memory data. On non-player things, erase fovmap and memory.
If t is the player avatar, only blank its fovmap, so that the client may
still display memory data. On non-player things, erase fovmap and memory.
"""
# # 7DRL: also decrements God's mood; deaths heavily so
# # 7DRL: return 1 if death, else 0
t["T_LIFEPOINTS"] -= 1
world_db["GOD_MOOD"] -= 1 # #
if 0 == t["T_LIFEPOINTS"]:
"""
# # 7DRL: also decrements God's mood; deaths heavily so
# # 7DRL: return 1 if death, else 0
t["T_LIFEPOINTS"] -= 1
world_db["GOD_MOOD"] -= 1 # #
if 0 == t["T_LIFEPOINTS"]:
sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
world_db["GOD_MOOD"] -= sadness # #
t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
world_db["GOD_MOOD"] -= sadness # #
t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]