From: Christian Heller Date: Sat, 11 May 2013 08:09:02 +0000 (+0200) Subject: Log is now saved in world struct, not in win_log. X-Git-Tag: tce~1316 X-Git-Url: https://plomlompom.com/repos/condition?a=commitdiff_plain;h=a09638673d6c79fcf430299c63aab915e2ca19ba;p=plomrogue Log is now saved in world struct, not in win_log. --- diff --git a/roguelike.c b/roguelike.c index fc4f5d1..cd96364 100644 --- a/roguelike.c +++ b/roguelike.c @@ -24,6 +24,7 @@ struct KeysWinData { int select; }; struct World { + char * log; int turn; struct KeyBinding * keybindings; struct KeysWinData * keyswindata; }; @@ -52,9 +53,8 @@ void draw_with_linebreaks (struct Win * win, char * text, int start_y) { toggle = 1; fin = 1; } } } } } -void draw_text_from_bottom (struct Win * win) { -// Draw text in win->data from end/bottom to the top. - char * text = (char *) win->data; +void draw_text_from_bottom (struct Win * win, char * text) { +// Draw text from end/bottom to the top. char toggle = 0; int x, y, offset; int z = -1; @@ -86,6 +86,11 @@ void draw_text_from_bottom (struct Win * win) { text = text + (sizeof(char) * (z + 1)); } draw_with_linebreaks(win, text, start_y); } +void draw_log (struct Win * win) { +// Draw log text from world struct in win->data from bottom to top. + struct World world = * (struct World *) win->data; + draw_text_from_bottom(win, world.log); } + void draw_map (struct Win * win) { // Draw map determined by win->data Map struct into window. Respect offset. struct Map map = * (struct Map *) win->data; @@ -141,17 +146,18 @@ void update_info (struct World * world) { // Update info data by incrementing turn value. world->turn++; } -void update_log (struct Win * win, char * text) { +//void update_log (struct Win * win, char * text) { +void update_log (struct World * world, char * text) { // Update log with new text to be appended. char * new_text; - int len_old = strlen(win->data); + int len_old = strlen(world->log); int len_new = strlen(text); int len_whole = len_old + len_new + 1; new_text = calloc(len_whole, sizeof(char)); - memcpy(new_text, win->data, len_old); + memcpy(new_text, world->log, len_old); memcpy(new_text + len_old, text, len_new); - free(win->data); - win->data = new_text; } + free(world->log); + world->log = new_text; } int get_action_key (struct KeyBinding * keybindings, char * name) { // Return key matching name in keybindings. @@ -338,10 +344,11 @@ int main () { win_info.draw = draw_info; win_info.data = &world; + world.log = calloc(1, sizeof(char)); struct Win win_log = init_window(&win_meta, "Log"); - win_log.draw = draw_text_from_bottom; - win_log.data = calloc(1, sizeof(char)); - update_log (&win_log, "Start!"); + win_log.draw = draw_log; + win_log.data = &world; + update_log (&world, "Start!"); int key; while (1) { @@ -400,30 +407,30 @@ int main () { map.offset_x--; else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) { update_info (&world); - update_log (&win_log, "\nYou move south."); + update_log (&world, "\nYou move south."); map.player_y++; } else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) { update_info (&world); - update_log (&win_log, "\nYou move north."); + update_log (&world, "\nYou move north."); map.player_y--; } else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) { update_info (&world); - update_log (&win_log, "\nYou move east."); + update_log (&world, "\nYou move east."); map.player_x++; } else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) { update_info (&world); - update_log (&win_log, "\nYou move west."); + update_log (&world, "\nYou move west."); map.player_x--; } else if (key == get_action_key(world.keybindings, "wait") ) { update_info (&world); - update_log (&win_log, "\nYou wait."); } } + update_log (&world, "\nYou wait."); } } free(map.cells); for (key = 0; key <= world.keyswindata->max; key++) free(world.keybindings[key].name); free(world.keybindings); free(world.keyswindata); - free(win_log.data); + free(world.log); endwin(); return 0; }