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confserver/defs -> confserver/map_objects; fixed debug values in there.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index db629412ac2703efbc58d65c8cccc24ffa29b451..971c47ad93295ba0682e5adbf4a48c4faa8dba58 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-9,20
+9,21
@@
BOTH SERVER/CLIENT:
- make config files format more readable / self-explanatory
- make config files format more readable / self-explanatory
-- in startup script, pipe server output to log file instead of stdout
-
SERVER:
- implement field of view / line of sight and obstacles for those on the map
SERVER:
- implement field of view / line of sight and obstacles for those on the map
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
- is it actually useful to define map object action ids in the config file?
- make shape of map (and diagonal movement penalty) configurable in config file
- is it actually useful to define map object action ids in the config file?
- make shape of map (and diagonal movement penalty) configurable in config file
+- for game continuation, replace re-playing of whole record files with loading
+ game state snapshots / save files
+
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
+
+- re-organize code: empty misc.h into proper modules, split up windows.h