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Server: Internally, rename "map object" stuff to "thing" stuff.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index ceea7b48ef8275774902cb00a0518bf263a155e8..c6623da4ddf03a19c52db310a12cb1e684a275a2 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-7,18
+7,14
@@
BOTH SERVER/CLIENT:
- check for return values of *printf()
- check for return values of *printf()
--
make config files format more readable / self-explanatory
+-
be more strict and humble when allocating memory from the stack
SERVER:
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+- optimize too-slow AI / FOV algorithms
- is it actually useful to define map object action ids in the config file?
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
-
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
@@
-27,7
+23,3
@@
CLIENT:
- enable toggling of window borders
- make log scrollable
- enable toggling of window borders
- make log scrollable
-
-- re-organize code: empty misc.h into proper modules, split up windows.h
-
-- simplify get_keyname_to_keycode()