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Add to TODO.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 971c47ad93295ba0682e5adbf4a48c4faa8dba58..df3ec7f8efb423b78024c8fe4bec68c279d6d44f 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,24
+1,27
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- check for return values of *printf()
+
+- be more strict and humble when allocating memory from the stack
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
-
SERVER:
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
-- is it actually useful to define map object action ids in the config file?
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- ensure atomic re-writing of savefile
CLIENT:
CLIENT:
@@
-26,4
+29,6
@@
CLIENT:
- make log scrollable
- make log scrollable
-- re-organize code: empty misc.h into proper modules, split up windows.h
+- do something about a growing log slowing down the client
+
+- enable auto-focus of map view on player