for (const thing_id in game.things) {
let t = game.things[thing_id];
map_lines[t[0]][t[1]] = '@';
if (game.player_id == thing_id) {
for (const thing_id in game.things) {
let t = game.things[thing_id];
map_lines[t[0]][t[1]] = '@';
if (game.player_id == thing_id) {
if (tui.mode == 'study' || tui.mode == 'annotate') {
map_lines[explorer.position[0]][explorer.position[1]] = '?';
center_pos = explorer.position;
if (tui.mode == 'study' || tui.mode == 'annotate') {
map_lines[explorer.position[0]][explorer.position[1]] = '?';
center_pos = explorer.position;
websocket.onmessage = function (event) {
let tokens = parser.tokenize(event.data)[0];
if (tokens[0] === 'TURN') {
websocket.onmessage = function (event) {
let tokens = parser.tokenize(event.data)[0];
if (tokens[0] === 'TURN') {