- for t in self.things:
- send_thing(t)
- self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
- self.map_geometry.size, quote(self.map.terrain)))
- self.io.send('MAP_CONTROL %s' % quote(self.map_control.terrain))
- for yx in self.portals:
- self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])))
+ for c_id in self.sessions:
+ player = self.get_thing(self.sessions[c_id])
+ visible_terrain = player.fov_stencil_map()
+ self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
+ self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
+ player.fov_stencil.geometry.size,
+ quote(visible_terrain)), c_id)
+ visible_control = player.fov_stencil_map('control')
+ self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
+ for t in [t for t in self.things if player.fov_test(*t.position)]:
+ target_yx = player.fov_stencil.target_yx(*t.position)
+ self.io.send('THING %s %s %s' % (target_yx, t.type_, t.id_), c_id)
+ if hasattr(t, 'name'):
+ self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
+ if hasattr(t, 'player_char'):
+ self.io.send('THING_CHAR %s %s' % (t.id_,
+ quote(t.player_char)), c_id)
+ for big_yx in self.portals:
+ for little_yx in [little_yx for little_yx in self.portals[big_yx]
+ if player.fov_test(big_yx, little_yx)]:
+ target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
+ portal = self.portals[big_yx][little_yx]
+ self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)