+
+
+
+class Task_INTOXICATE(Task):
+
+ def check(self):
+ if self.thing.carrying is None:
+ raise PlayError('carrying nothing to drink from')
+ if self.thing.carrying.type_ != 'Bottle':
+ raise PlayError('cannot drink from non-bottle')
+ if not self.thing.carrying.full:
+ raise PlayError('bottle is empty')
+
+ def do(self):
+ self.thing.carrying.full = False
+ self.thing.carrying.empty()
+ self.thing.send_msg('RANDOM_COLORS')
+ self.thing.send_msg('CHAT "You are drunk now."')
+ self.thing.drunk = 10000
+
+
+
+class Task_COMMAND(Task):
+ argtypes = 'string'
+
+ def check(self):
+ if self.thing.carrying is None:
+ raise PlayError('nothing to command')
+ if not self.thing.carrying.commandable:
+ raise PlayError('cannot command this item type')
+
+ def do(self):
+ from plomrogue.misc import quote
+ reply_lines = self.thing.carrying.interpret(self.args[0])
+ for line in reply_lines:
+ self.thing.send_msg('REPLY ' + quote(line))
+
+
+
+class Task_INSTALL(Task):
+
+ def _get_uninstallables(self):
+ return [t for t in self.thing.game.things
+ if t != self.thing
+ and hasattr(t, 'installable') and t.installable
+ and (not t.portable)
+ and t.position == self.thing.position]
+
+ def check(self):
+ if self.thing.carrying:
+ if not hasattr(self.thing.carrying, 'installable')\
+ or not self.thing.carrying.installable:
+ raise PlayError('carried thing not installable')
+ elif len(self._get_uninstallables()) == 0:
+ raise PlayError('nothing to uninstall here')
+
+ def do(self):
+ if self.thing.carrying:
+ self.thing.carrying.install()
+ self.thing.carrying = None
+ self.thing.send_msg('CHAT "You install the thing you carry."')
+ else:
+ self._get_uninstallables()[0].uninstall()
+ self.thing.send_msg('CHAT "You uninstall the thing here."')
+
+
+
+class Task_WEAR(Task):
+
+ def check(self):
+ if self.thing.name in self.thing.game.hats:
+ return
+ if not self.thing.carrying:
+ raise PlayError('carrying nothing to wear')
+ if self.thing.name in self.thing.game.hats:
+ raise PlayError('already wearing a hat')
+ if self.thing.carrying.type_ != 'Hat':
+ raise PlayError('can only wear a hat')
+
+ def do(self):
+ if self.thing.name in self.thing.game.hats:
+ t = self.thing.game.thing_types['Hat'](self.thing.game,
+ position=self.thing.position)
+ self.thing.game.things += [t]
+ t.design = self.thing.game.hats[self.thing.name]
+ del self.thing.game.hats[self.thing.name]
+ self.thing.send_msg('CHAT "You drop your hat."')
+ for t in [t for t in self.thing.game.things
+ if t.type_ == 'HatRemixer'
+ and t.position == self.thing.position]:
+ t.accept(t)
+ break
+ else:
+ self.thing.game.hats[self.thing.name] = self.thing.carrying.design
+ self.thing.game.things.remove(self.thing.carrying)
+ self.thing.carrying = None
+ self.thing.send_msg('CHAT "You put on a hat."')