+ type_material = world_db["Things"][id]["T_TYPE"]
+ if (world_db["ThingTypes"][type_material]["TT_TOOL"]
+ == "wood"):
+ wood_id = id
+ break
+ if wood_id != None:
+ t["T_CARRIES"].remove(wood_id)
+ del world_db["Things"][wood_id]
+ world_db["MAP"][pos] = ord("|")
+ log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
+ + " you build a WOODEN BARRIER from your "
+ + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if world_db["MAP"][pos] == ord("."):
+ log("You create SOIL.")
+ world_db["MAP"][pos] = ord(":")
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
+ t["T_CARRIES"].remove(id)
+ del world_db["Things"][id]
+ t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+ if t == world_db["Things"][0]:
+ log("You CONSUME this thing.")
+ elif t == world_db["Things"][0]:
+ log("You try to use this object, but FAIL.")
+
+def decrement_lifepoints(t):
+ t["T_LIFEPOINTS"] -= 1
+ live_type = t["T_TYPE"]
+ _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
+ if 0 == t["T_LIFEPOINTS"]:
+ for id in t["T_CARRIES"]:
+ t["T_CARRIES"].remove(id)
+ world_db["Things"][id]["T_POSY"] = t["T_POSY"]
+ world_db["Things"][id]["T_POSX"] = t["T_POSX"]
+ world_db["Things"][id]["carried"] = False
+ t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
+ if world_db["Things"][0] == t:
+ t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ log("You die.")
+ log("See README on how to start over.")
+ else:
+ t["fovmap"] = False
+ t["T_MEMMAP"] = False
+ t["T_MEMDEPTHMAP"] = False
+ t["T_MEMTHING"] = []
+ n_species = len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_TYPE"] == live_type])
+ if 0 == n_species:
+ from server.new_thing import new_Thing
+ if world_db["FAVOR_STAGE"] >= 3 and \
+ live_type == world_db["ANIMAL_0"]:
+ world_db["GOD_FAVOR"] += 3000
+ log("CONGRATULATIONS! The "
+ + world_db["ThingTypes"][live_type]["TT_NAME"]
+ + " species has died out. The Island God is pleased.")
+ else:
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(live_type,
+ world_db["altar"])
+ log("The "
+ + world_db["ThingTypes"][live_type]["TT_NAME"]
+ + " species has temporarily died out. "
+ + "One new-born is spawned at the altar.")
+ return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+ return 0
+
+def actor_move(t):
+
+ def altar_msg_wait(limit):
+ log("The Island God will talk again when it favors you to >=" +
+ str(limit) + " points.")
+
+ altar_msg_0 = "The Island God speaks to you: \"I don't trust you. You in" \
+ "trude on the island's affairs. I think you're a nuisance at best, and a" \
+ " danger to my children at worst. I will give you a chance to lighten my" \
+ " mood, however: For a while now, I've been trying to spread the plant " \
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + \
+ world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + "\"). I have " \
+ "not been very successful so far. Maybe you can make yourself useful the" \
+ "re. I will count each further " + \
+ world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to" \
+ " your favor.\""
+
+ altar_msg_1 = "The Island God speaks to you: \"You could have done worse" \
+ " so far. Maybe you are not the worst to happen to this island since the" \
+ " metal birds threw the great lightning ball. Maybe you can help me spre" \
+ "ad another plant. It multiplies faster,and it is highly nutritious: " + \
+ world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + \
+ world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + "\"). It is n" \
+ "ew. I give you the only example. Be very careful with it! I also give y" \
+ "ou another tool that may be helpful.\""
+
+ altar_msg_2 = "The Island God speaks to you: \"I am greatly disappointed" \
+ " that you lost all " + \
+ world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " this island h" \
+ "ad. Here is another one. It cost me great work. Be more careful this ti" \
+ "me when planting it.\""
+
+ altar_msg_3 = "The Island God speaks to you: \"The " + \
+ world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + " has lately b" \
+ "ecome a pest. These creatures do not please me as much as they used to " \
+ "do. Exterminate them all. I will count each kill to your favor. To help" \
+ " you with the hunting, I grant you the empathy and knowledge to read an" \
+ "imals.\""
+
+ altar_msg_4 = "You will now see animals' health bars, and activities (\"" \
+ "m\": moving (maybe for an attack), \"u\": eating, \"p\": picking someth" \
+ "ing up; no letter: waiting)."
+
+ altar_msg_5 = "The Island God speaks to you: \"You know what animal I fi" \
+ "nd the cutest? The " + \
+ world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "! I think wha" \
+ "t this islands clearly needs more of is " + \
+ world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "s. Why don't " \
+ "you help? Support them. Make sure they are well, and they will multiply" \
+ " faster. From now on, I will count each new-born " + \
+ world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + \
+ " (not spawned by me due to undo an extinction event) greatly to your fa" \
+ "vor. To help you with the feeding, here is something to make the ground" \
+ " bear more consumables."
+
+ altar_msg_6 = "The Island God speaks to you: \"You have proven yourself " \
+ "worthy of my respect. You were a good citizen to the island, and someti" \
+ "mes a better steward to its inhabitants than me. The island shall miss " \
+ "you when you leave. But you have earned the right to do so. Take this" + \
+ world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + " and USE it w" \
+ "hen you please. It will take you to where you came from. (But do feel f" \
+ "ree to stay here as long as you like.)\""
+
+ def enter_altar():
+ from server.new_thing import new_Thing
+ if world_db["FAVOR_STAGE"] > 9000:
+ log("You step on a soul-less slab of stone.")
+ return
+ log("YOU ENTER SACRED GROUND.")
+ if world_db["FAVOR_STAGE"] == 0:
+ world_db["FAVOR_STAGE"] = 1
+ log(altar_msg_0)
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
+ altar_msg_wait(100)
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
+ world_db["FAVOR_STAGE"] = 2
+ log(altar_msg_2)
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
+ world_db["altar"])
+ elif world_db["FAVOR_STAGE"] == 2 and \
+ 0 == len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_TYPE"]
+ == world_db["PLANT_1"]]):
+ log(altar_msg_2)
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ world_db["GOD_FAVOR"] -= 250
+ elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
+ altar_msg_wait(500)
+ elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
+ world_db["FAVOR_STAGE"] = 3
+ log(altar_msg_3)
+ log(altar_msg_4)
+ world_db["EMPATHY"] = 1
+ elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
+ altar_msg_wait(5000)
+ elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
+ world_db["FAVOR_STAGE"] = 4
+ log(altar_msg_5)
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
+ world_db["altar"])
+ elif world_db["GOD_FAVOR"] < 20000:
+ altar_msg_wait(20000)
+ elif world_db["GOD_FAVOR"] > 20000:
+ world_db["FAVOR_STAGE"] = 9001
+ log(altar_msg_6)
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
+ world_db["altar"])
+
+ from server.config.world_data import symbols_passable
+ from server.build_fov_map import build_fov_map
+ from server.config.misc import decrement_lifepoints_func
+ from server.new_thing import new_Thing