game.tui.do_refresh = True
game.tui.info_cached = None
game.things = game.things_new
game.tui.do_refresh = True
game.tui.info_cached = None
game.things = game.things_new
game.fov = game.fov_new
game.map_geometry = game.map_geometry_new
game.map_content = game.map_content_new
game.map_control_content = game.map_control_content_new
game.player = game.get_thing(game.player_id)
game.fov = game.fov_new
game.map_geometry = game.map_geometry_new
game.map_content = game.map_content_new
game.map_control_content = game.map_control_content_new
game.player = game.get_thing(game.player_id)
if game.tui.mode.name == 'post_login_wait':
game.tui.switch_mode('play')
cmd_GAME_STATE_COMPLETE.argtypes = ''
if game.tui.mode.name == 'post_login_wait':
game.tui.switch_mode('play')
cmd_GAME_STATE_COMPLETE.argtypes = ''
self.register_command(cmd_REPLY)
self.register_command(cmd_PLAYER_ID)
self.register_command(cmd_TURN)
self.register_command(cmd_REPLY)
self.register_command(cmd_PLAYER_ID)
self.register_command(cmd_TURN)
self.register_command(cmd_THING)
self.register_command(cmd_THING_TYPE)
self.register_command(cmd_THING_NAME)
self.register_command(cmd_THING)
self.register_command(cmd_THING_TYPE)
self.register_command(cmd_THING_NAME)