Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
+IN GENERAL:
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- expand use of hardcoded_strings module(s)
-- check for return values of *printf()
+- use __func__ instead of f_name
-- be more strict and humble when allocating memory from the stack
+BOTH SERVER/CLIENT:
-- maps are always as wide as high, so only use one of the two values
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
SERVER:
-- optimize too-slow AI / FOV algorithms
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
-- is it actually useful to define map object action ids in the config file?
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- rectify the mentioning of line counts in command reading error messages
CLIENT:
- enable toggling of window borders
- make log scrollable
+
+- re-work unnecessary complex command / keybinding / server message mapping