- expand use of hardcoded_strings module(s)
+- use __func__ instead of f_name
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss
-
SERVER:
- consider
- save confserver/world data in record and save file, too; handle them like god
commands
+- rectify the mentioning of line counts in command reading error messages
+
CLIENT:
- enable toggling of window borders
- make log scrollable
+
+- re-work unnecessary complex command / keybinding / server message mapping