import socket
import threading
from parser import ArgError, Parser
+from game_common import World
+class Thing:
+ def __init__(self, id_, position, symbol):
+ self.id_ = id_
+ self.symbol = symbol
+ self.position = position
+
class Game:
- turn = 0
+ world = World()
log_text = ''
- map_size = (5, 5)
- terrain_map = ('?'*5+'\n')*4+'?'*5
- things = []
-
- class Thing:
- def __init__(self, position, symbol):
- self.position = position
- self.symbol = symbol
def log(self, msg):
"""Prefix msg plus newline to self.log_text."""
self.log_text = msg + '\n' + self.log_text
- def cmd_THING(self, type_, yx):
- """Add to self.things at .position yx with .symbol defined by type_."""
+ def cmd_THING_TYPE(self, i, type_):
+ t = self.world.get_thing(i)
symbol = '?'
- if type_ == 'TYPE:human':
+ if type_ == 'human':
symbol = '@'
- elif type_ == 'TYPE:monster':
+ elif type_ == 'monster':
symbol = 'm'
- self.things += [self.Thing(yx, symbol)]
- cmd_THING.argtypes = 'string yx_tuple:nonneg'
+ t.symbol = symbol
+ cmd_THING_TYPE.argtypes = 'int:nonneg string'
+
+ def cmd_THING_POS(self, i, yx):
+ t = self.world.get_thing(i)
+ t.position = list(yx)
+ cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
def cmd_MAP_SIZE(self, yx):
"""Set self.map_size to yx, redraw self.terrain_map as '?' cells."""
- y, x = yx
- self.map_size = (y, x)
- self.terrain_map = ''
- for y in range(self.map_size[0]):
- self.terrain_map += '?' * self.map_size[1] + '\n'
- self.terrain_map = self.terrain_map[:-1]
+ self.world.set_map_size(yx)
cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg'
def cmd_TURN_FINISHED(self, n):
def cmd_NEW_TURN(self, n):
"""Set self.turn to n, empty self.things."""
- self.turn = n
- self.things = []
+ self.world.turn = n
+ self.world.things = []
cmd_NEW_TURN.argtypes = 'int:nonneg'
- def cmd_TERRAIN(self, terrain_map):
- """Reset self.terrain_map from terrain_map."""
- lines = terrain_map.split('\n')
- if len(lines) != self.map_size[0]:
- raise ArgError('wrong map height')
- for line in lines:
- if len(line) != self.map_size[1]:
- raise ArgError('wrong map width')
- self.terrain_map = terrain_map
- cmd_TERRAIN.argtypes = 'string'
+ def cmd_TERRAIN_LINE(self, y, terrain_line):
+ self.world.set_map_line(y, terrain_line)
+ cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
class WidgetManager:
def draw_map(self):
"""Draw map view from .game.terrain_map, .game.things."""
- whole_map = []
- for c in self.game.terrain_map:
- whole_map += [c]
- for t in self.game.things:
- pos_i = t.position[0] * (self.game.map_size[1] + 1) + t.position[1]
- whole_map[pos_i] = t.symbol
- return ''.join(whole_map)
+ map_lines = []
+ map_size = len(self.game.world.terrain_map)
+ start_cut = 0
+ while start_cut < map_size:
+ limit = start_cut + self.game.world.map_size[1]
+ map_lines += [self.game.world.terrain_map[start_cut:limit]]
+ start_cut = limit
+ for t in self.game.world.things:
+ line_as_list = list(map_lines[t.position[0]])
+ line_as_list[t.position[1]] = t.symbol
+ map_lines[t.position[0]] = ''.join(line_as_list)
+ return "\n".join(map_lines)
def update(self):
"""Redraw all non-edit widgets."""
- self.turn_widget.set_text('TURN: ' + str(self.game.turn))
+ self.turn_widget.set_text('TURN: ' + str(self.game.world.turn))
self.log_widget.set_text(self.game.log_text)
self.map_widget.set_text(self.draw_map())