self.terrain_map = self.terrain_map[:y * width_map] + line + \
self.terrain_map[(y + 1) * width_map:]
- def get_thing(self, i):
+ def get_thing(self, id_):
for thing in self.things:
- if i == thing.id_:
+ if id_ == thing.id_:
return thing
- t = self.Thing(self, i)
+ t = self.Thing(self, id_)
self.things += [t]
return t