cmd_TASKS.argtypes = ''
def cmd_ALL(game, msg, connection_id):
+ import math
if not connection_id in game.sessions:
raise GameError('need to be logged in for this')
- t = game.get_thing(game.sessions[connection_id], False)
- game.io.send('CHAT ' + quote(t.nickname + ': ' + msg))
+ speaker = game.get_thing(game.sessions[connection_id], False)
+ for c_id in game.sessions:
+ listener = game.get_thing(game.sessions[c_id], create_unfound=False)
+ d_y = abs(speaker.position.y - listener.position.y)
+ d_x = abs(speaker.position.x - listener.position.x)
+ d = math.sqrt(d_y ** 2 + d_x ** 2)
+ distance = '(close)' if d < 3 else '(distant)'
+ game.io.send('CHAT ' +
+ quote('%s %s: %s' % (distance, speaker.nickname, msg)),
+ c_id)
cmd_ALL.argtypes = 'string'
def cmd_LOGIN(game, nick, connection_id):
game.turn = n
cmd_TURN.argtypes = 'int:nonneg'
-def cmd_ANNOTATE(game, pw, yx, msg, connection_id):
- if connection_id and not game.can_do_tile_with_pw(yx, pw):
+def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
+ if not game.can_do_tile_with_pw(yx, pw):
raise GameError('wrong password for tile')
if msg == ' ':
if yx in game.annotations:
else:
game.annotations[yx] = msg
game.changed = True
-cmd_ANNOTATE.argtypes = 'string yx_tuple:nonneg string'
+cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
-def cmd_PORTAL(game, pw, yx, msg, connection_id):
- if connection_id and not game.can_do_tile_with_pw(yx, pw):
+def cmd_PORTAL(game, yx, msg, pw, connection_id):
+ if not game.can_do_tile_with_pw(yx, pw):
raise GameError('wrong password for tile')
if msg == ' ':
if yx in game.portals:
else:
game.portals[yx] = msg
game.changed = True
-cmd_PORTAL.argtypes = 'string yx_tuple:nonneg string'
+cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
+
+def cmd_GOD_ANNOTATE(game, yx, msg):
+ game.annotations[yx] = msg
+ game.changed = True
+cmd_GOD_ANNOTATE.argtypes = 'yx_tuple:nonneg string'
+
+def cmd_GOD_PORTAL(game, yx, msg):
+ game.portals[yx] = msg
+ game.changed = True
+cmd_GOD_PORTAL.argtypes = 'yx_tuple:nonneg string'
def cmd_GET_ANNOTATION(game, yx, connection_id):
annotation = '(none)';