lowered_msg = ''
for c in msg:
c = c
- while random.random() > volume * 4:
+ while random.random() > volume * 8:
if c.isupper():
c = c.lower()
- elif c != '.':
+ elif c != '.' and c != ' ':
c = '.'
else:
c = ' '
if not connection_id in game.sessions:
raise GameError('need to be logged in for this')
speaker = game.get_thing(game.sessions[connection_id], False)
- dijkstra_map = Map(game.map_geometry.size)
- n_max = 256
- dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)]
- dijkstra_map[speaker.position] = 0
+ n_max = 255
+ map_size = game.map.size_i
+ dijkstra_map = [n_max for i in range(game.map.size_i)]
+ dijkstra_map[game.map.get_position_index(speaker.position)] = 0
shrunk = True
while shrunk:
shrunk = False
- for pos in dijkstra_map:
- if game.map[pos] == 'X':
+ for i in range(map_size):
+ if game.map.terrain[i] == 'X':
continue
- neighbors = game.map_geometry.get_neighbors(pos)
+ neighbors = game.map_geometry.get_neighbors_i(i)
for direction in [d for d in neighbors if neighbors[d]]:
- yx = neighbors[direction]
- if dijkstra_map[yx] < dijkstra_map[pos] - 1:
- dijkstra_map[pos] = dijkstra_map[yx] + 1
+ j = neighbors[direction]
+ if dijkstra_map[j] < dijkstra_map[i] - 1:
+ dijkstra_map[i] = dijkstra_map[j] + 1
shrunk = True
+ #print('DEBUG')
+ #line_to_print = []
+ #x = 0
+ #for n in dijkstra_map:
+ # line_to_print += ['%3s' % n]
+ # x += 1
+ # if x >= game.map.size.x:
+ # x = 0
+ # print(' '.join(line_to_print))
for c_id in game.sessions:
listener = game.get_thing(game.sessions[c_id], create_unfound=False)
- volume = 1 / max(1, dijkstra_map[listener.position])
+ listener_vol = dijkstra_map[game.map.get_position_index(listener.position)]
+ volume = 1 / max(1, listener_vol)
lowered_msg = lower_msg_by_volume(msg, volume)
lowered_nick = lower_msg_by_volume(speaker.nickname, volume)
game.io.send('CHAT ' +
game.send_gamestate(connection_id)
cmd_GET_GAMESTATE.argtypes = ''
-def cmd_QUERY(game, target_nick, msg, connection_id):
- if not connection_id in game.sessions:
- raise GameError('can only query when logged in')
- t = game.get_thing(game.sessions[connection_id], False)
- source_nick = t.nickname
- for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]:
- for c_id in game.sessions:
- if game.sessions[c_id] == t.id_:
- game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
- game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
- return
- raise GameError('target user offline')
- raise GameError('can only query with registered nicknames')
-cmd_QUERY.argtypes = 'string string'
+#def cmd_QUERY(game, target_nick, msg, connection_id):
+# if not connection_id in game.sessions:
+# raise GameError('can only query when logged in')
+# t = game.get_thing(game.sessions[connection_id], False)
+# source_nick = t.nickname
+# for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]:
+# for c_id in game.sessions:
+# if game.sessions[c_id] == t.id_:
+# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
+# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
+# return
+# raise GameError('target user offline')
+# raise GameError('can only query with registered nicknames')
+#cmd_QUERY.argtypes = 'string string'
def cmd_PING(game, connection_id):
game.io.send('PONG', connection_id)