from plomrogue.misc import quote
from plomrogue.errors import GameError
-from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
+from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
cmd_TASKS.argtypes = ''
def cmd_ALL(game, msg, connection_id):
- import math
+
+ def lower_msg_by_volume(msg, volume):
+ lowered_msg = ''
+ for c in msg:
+ c = c
+ while random.random() > volume * 8:
+ if c.isupper():
+ c = c.lower()
+ elif c != '.' and c != ' ':
+ c = '.'
+ else:
+ c = ' '
+ lowered_msg += c
+ return lowered_msg
+
+ import random
if not connection_id in game.sessions:
raise GameError('need to be logged in for this')
speaker = game.get_thing(game.sessions[connection_id], False)
+ n_max = 255
+ map_size = game.map.size_i
+ dijkstra_map = [n_max for i in range(game.map.size_i)]
+ dijkstra_map[game.map.get_position_index(speaker.position)] = 0
+ shrunk = True
+ while shrunk:
+ shrunk = False
+ for i in range(map_size):
+ if game.map.terrain[i] == 'X':
+ continue
+ neighbors = game.map_geometry.get_neighbors_i(i)
+ for direction in [d for d in neighbors if neighbors[d]]:
+ j = neighbors[direction]
+ if dijkstra_map[j] < dijkstra_map[i] - 1:
+ dijkstra_map[i] = dijkstra_map[j] + 1
+ shrunk = True
+ #print('DEBUG')
+ #line_to_print = []
+ #x = 0
+ #for n in dijkstra_map:
+ # line_to_print += ['%3s' % n]
+ # x += 1
+ # if x >= game.map.size.x:
+ # x = 0
+ # print(' '.join(line_to_print))
for c_id in game.sessions:
listener = game.get_thing(game.sessions[c_id], create_unfound=False)
- d_y = abs(speaker.position.y - listener.position.y)
- d_x = abs(speaker.position.x - listener.position.x)
- distance = math.sqrt(d_y ** 2 + d_x ** 2)
- fov_overlap = 1
- if listener.fov_stencil[speaker.position] != '.':
- fov_overlap_tiles = 0
- for i in range(speaker.fov_stencil.size_i):
- if speaker.fov_stencil.terrain[i] == '.' and\
- listener.fov_stencil.terrain[i] == '.':
- fov_overlap_tiles += 1
- fov_overlap = fov_overlap_tiles / speaker.fov_stencil.size_i
- volume = fov_overlap / max(1, distance)
+ listener_vol = dijkstra_map[game.map.get_position_index(listener.position)]
+ volume = 1 / max(1, listener_vol)
+ lowered_msg = lower_msg_by_volume(msg, volume)
+ lowered_nick = lower_msg_by_volume(speaker.nickname, volume)
game.io.send('CHAT ' +
- quote('(volume: %.3f) %s: %s' % (volume, speaker.nickname, msg)),
+ quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
+ lowered_msg)),
c_id)
cmd_ALL.argtypes = 'string'
game.send_gamestate(connection_id)
cmd_GET_GAMESTATE.argtypes = ''
-def cmd_QUERY(game, target_nick, msg, connection_id):
- if not connection_id in game.sessions:
- raise GameError('can only query when logged in')
- t = game.get_thing(game.sessions[connection_id], False)
- source_nick = t.nickname
- for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]:
- for c_id in game.sessions:
- if game.sessions[c_id] == t.id_:
- game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
- game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
- return
- raise GameError('target user offline')
- raise GameError('can only query with registered nicknames')
-cmd_QUERY.argtypes = 'string string'
+#def cmd_QUERY(game, target_nick, msg, connection_id):
+# if not connection_id in game.sessions:
+# raise GameError('can only query when logged in')
+# t = game.get_thing(game.sessions[connection_id], False)
+# source_nick = t.nickname
+# for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]:
+# for c_id in game.sessions:
+# if game.sessions[c_id] == t.id_:
+# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
+# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
+# return
+# raise GameError('target user offline')
+# raise GameError('can only query with registered nicknames')
+#cmd_QUERY.argtypes = 'string string'
def cmd_PING(game, connection_id):
game.io.send('PONG', connection_id)
def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
player = game.get_thing(game.sessions[connection_id], False)
- if player.fov_stencil[yx] == '.':
+ if player.fov_stencil[yx] != '.':
raise GameError('cannot annotate tile outside field of view')
if not game.can_do_tile_with_pw(yx, pw):
raise GameError('wrong password for tile')
def cmd_PORTAL(game, yx, msg, pw, connection_id):
player = game.get_thing(game.sessions[connection_id], False)
- if player.fov_stencil[yx] == '.':
+ if player.fov_stencil[yx] != '.':
raise GameError('cannot edit portal on tile outside field of view')
if not game.can_do_tile_with_pw(yx, pw):
raise GameError('wrong password for tile')