+def cmd_TASKS(game, connection_id):
+ tasks = []
+ game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
+cmd_TASKS.argtypes = ''
+
def cmd_ALL(game, msg, connection_id):
if not connection_id in game.sessions:
raise GameError('need to be logged in for this')
game.io.send('CHAT ' + quote(t.nickname + ': ' + msg))
cmd_ALL.argtypes = 'string'
-# TOOD split into two commands
def cmd_LOGIN(game, nick, connection_id):
for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
raise GameError('name already in use')
if connection_id in game.sessions:
- t_id = game.sessions[connection_id]
- t = game.get_thing(t_id, False)
- old_nick = t.nickname
- t.nickname = nick
- game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
- else:
- t = game.thing_types['player'](game)
- t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
- game.things += [t] # TODO refactor into Thing.__init__?
- game.sessions[connection_id] = t.id_
- game.io.send('LOGIN_OK', connection_id)
- t.nickname = nick
- game.io.send('CHAT ' + quote(t.nickname + ' entered the map.'))
- game.io.send('PLAYER_ID %s' % t.id_, connection_id)
+ raise GameError('cannot log in twice')
+ t = game.thing_types['player'](game)
+ t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
+ game.things += [t] # TODO refactor into Thing.__init__?
+ game.sessions[connection_id] = t.id_
+ game.io.send('LOGIN_OK', connection_id)
+ t.nickname = nick
+ game.io.send('CHAT ' + quote(t.nickname + ' entered the map.'))
+ game.io.send('PLAYER_ID %s' % t.id_, connection_id)
game.changed = True
cmd_LOGIN.argtypes = 'string'
+def cmd_NICK(game, nick, connection_id):
+ for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
+ raise GameError('name already in use')
+ if not connection_id in game.sessions:
+ raise GameError('can only rename when already logged in')
+ t_id = game.sessions[connection_id]
+ t = game.get_thing(t_id, False)
+ old_nick = t.nickname
+ t.nickname = nick
+ game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
+ game.changed = True
+cmd_NICK.argtypes = 'string'
+
def cmd_GET_GAMESTATE(game, connection_id):
game.send_gamestate(connection_id)
cmd_GET_GAMESTATE.argtypes = ''
game.turn = n
cmd_TURN.argtypes = 'int:nonneg'
-def cmd_ANNOTATE(game, yx, msg, connection_id):
+def cmd_ANNOTATE(game, pw, yx, msg, connection_id):
+ if connection_id and not game.can_do_tile_with_pw(yx, pw):
+ raise GameError('wrong password for tile')
if msg == ' ':
if yx in game.annotations:
del game.annotations[yx]
else:
game.annotations[yx] = msg
game.changed = True
-cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string'
+cmd_ANNOTATE.argtypes = 'string yx_tuple:nonneg string'
-def cmd_PORTAL(game, yx, msg, connection_id):
+def cmd_PORTAL(game, pw, yx, msg, connection_id):
+ if connection_id and not game.can_do_tile_with_pw(yx, pw):
+ raise GameError('wrong password for tile')
if msg == ' ':
if yx in game.portals:
del game.portals[yx]
else:
game.portals[yx] = msg
game.changed = True
-cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
+cmd_PORTAL.argtypes = 'string yx_tuple:nonneg string'
def cmd_GET_ANNOTATION(game, yx, connection_id):
annotation = '(none)';
map_geometry_class = globals()['MapGeometry' + geometry]
game.new_world(map_geometry_class(size))
cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
+
+def cmd_MAP_CONTROL_LINE(game, y, line):
+ game.map_control.set_line(y, line)
+cmd_MAP_CONTROL_LINE.argtypes = 'int:nonneg string'
+
+def cmd_MAP_CONTROL_PW(game, tile_class, password):
+ game.map_control_passwords[tile_class] = password
+cmd_MAP_CONTROL_PW.argtypes = 'char string'