from plomrogue.misc import quote
from plomrogue.errors import GameError
-from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
+from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap
def cmd_ALL(game, msg, connection_id):
- def lower_msg_by_volume(msg, volume):
+ def lower_msg_by_volume(msg, volume, largest_audible_distance):
+ import random
+ factor = largest_audible_distance / 8
lowered_msg = ''
for c in msg:
c = c
- while random.random() > volume * 8:
+ while random.random() > volume * factor:
if c.isupper():
c = c.lower()
elif c != '.' and c != ' ':
lowered_msg += c
return lowered_msg
- import random
if not connection_id in game.sessions:
raise GameError('need to be logged in for this')
speaker = game.get_thing(game.sessions[connection_id])
- n_max = 255
- map_size = game.map.size_i
- dijkstra_map = [n_max for i in range(game.map.size_i)]
- dijkstra_map[game.map.get_position_index(speaker.position)] = 0
- shrunk = True
- while shrunk:
- shrunk = False
- for i in range(map_size):
- if game.map.terrain[i] == 'X':
- continue
- neighbors = game.map_geometry.get_neighbors_i(i)
- for direction in [d for d in neighbors if neighbors[d]]:
- j = neighbors[direction]
- if dijkstra_map[j] < dijkstra_map[i] - 1:
- dijkstra_map[i] = dijkstra_map[j] + 1
- shrunk = True
- #print('DEBUG')
- #line_to_print = []
- #x = 0
- #for n in dijkstra_map:
- # line_to_print += ['%3s' % n]
- # x += 1
- # if x >= game.map.size.x:
- # x = 0
- # print(' '.join(line_to_print))
+ largest_audible_distance = 20
+ dijkstra_map_class = game.map_geometry.dijkstra_map_class
+ dijkstra_map = dijkstra_map_class(game.map, speaker.position,
+ largest_audible_distance)
for c_id in game.sessions:
listener = game.get_thing(game.sessions[c_id])
- listener_vol = dijkstra_map[game.map.get_position_index(listener.position)]
- volume = 1 / max(1, listener_vol)
- lowered_msg = lower_msg_by_volume(msg, volume)
- lowered_nick = lower_msg_by_volume(speaker.name, volume)
+ target_yx = dijkstra_map.target_yx(listener.position, True)
+ if not target_yx:
+ continue
+ listener_distance = dijkstra_map[target_yx]
+ if listener_distance > largest_audible_distance:
+ continue
+ volume = 1 / max(1, listener_distance)
+ lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
+ lowered_nick = lower_msg_by_volume(speaker.name, volume,
+ largest_audible_distance)
game.io.send('CHAT ' +
quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
lowered_msg)),
def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
player = game.get_thing(game.sessions[connection_id])
- if player.fov_stencil[yx] != '.':
+ source_yx = player.fov_stencil.source_yx(yx)
+ if not player.fov_test(source_yx):
raise GameError('cannot annotate tile outside field of view')
- if not game.can_do_tile_with_pw(yx, pw):
+ if not game.can_do_tile_with_pw(source_yx, pw):
raise GameError('wrong password for tile')
if msg == ' ':
- if yx in game.annotations:
- del game.annotations[yx]
+ if source_yx in game.annotations:
+ del game.annotations[source_yx]
else:
- game.annotations[yx] = msg
+ game.annotations[source_yx] = msg
game.changed = True
cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
def cmd_PORTAL(game, yx, msg, pw, connection_id):
player = game.get_thing(game.sessions[connection_id])
- if player.fov_stencil[yx] != '.':
+ source_yx = player.fov_stencil.source_yx(yx)
+ if not player.fov_test(source_yx):
raise GameError('cannot edit portal on tile outside field of view')
- if not game.can_do_tile_with_pw(yx, pw):
+ if not game.can_do_tile_with_pw(source_yx, pw):
raise GameError('wrong password for tile')
if msg == ' ':
- if yx in game.portals:
- del game.portals[yx]
+ if source_yx in game.portals:
+ del game.portals[source_yx]
else:
- game.portals[yx] = msg
+ game.portals[source_yx] = msg
game.changed = True
cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
def cmd_GET_ANNOTATION(game, yx, connection_id):
player = game.get_thing(game.sessions[connection_id])
+ source_yx = player.fov_stencil.source_yx(yx)
annotation = '(unknown)';
- if player.fov_stencil[yx] == '.':
+ if player.fov_test(source_yx):
annotation = '(none)';
- if yx in game.annotations:
- annotation = game.annotations[yx]
+ if source_yx in game.annotations:
+ annotation = game.annotations[source_yx]
game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
def cmd_THING(game, yx, thing_type, thing_id):
if not thing_type in game.thing_types:
raise GameError('illegal thing type %s' % thing_type)
- if yx.y < 0 or yx.x < 0 or yx.y >= game.map.size.y or yx.x >= game.map.size.x:
+ if not game.map.inside(yx):
raise GameError('illegal position %s' % yx)
t_old = None
if thing_id > 0: