self.thing_types = {'player': ThingPlayer}
self.sessions = {}
self.map = Map(self.map_geometry.size)
+ self.map_control = Map(self.map_geometry.size)
+ self.map_control_passwords = {}
self.annotations = {}
self.portals = {}
if os.path.exists(self.io.save_file):
print("FILE INPUT LINE %5s: %s" % (i, line), end='')
self.io.handle_input(line, god_mode=True)
+ def can_do_tile_with_pw(self, yx, pw):
+ tile_class = self.map_control[yx]
+ if tile_class in self.map_control_passwords:
+ tile_pw = self.map_control_passwords[tile_class]
+ if pw != tile_pw:
+ return False
+ return True
+
def get_string_options(self, string_option_type):
import string
if string_option_type == 'direction':
send_thing(t)
self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
self.map_geometry.size, quote(self.map.terrain)))
+ self.io.send('MAP_CONTROL %s' % quote(self.map_control.terrain))
for yx in self.portals:
self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])))
self.io.send('GAME_STATE_COMPLETE')
write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
for yx in self.portals:
write(f, 'PORTAL %s %s' % (yx, quote(self.portals[yx])))
+ for y, line in self.map_control.lines():
+ write(f, 'MAP_CONTROL_LINE %5s %s' % (y, quote(line)))
+ for tile_class in self.map_control_passwords:
+ write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
+ self.map_control_passwords[tile_class]))
def new_world(self, map_geometry):
self.map_geometry = map_geometry
self.map = Map(self.map_geometry.size)
+ self.map_control = Map(self.map_geometry.size)
self.annotations = {}