from plomrogue.errors import GameError, PlayError
from plomrogue.io import GameIO
from plomrogue.misc import quote
-from plomrogue.mapping import YX, MapGeometrySquare, Map
+from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
import string
super().set_line(*args, **kwargs)
self.modified = True
+ def inside(self, yx):
+ if yx.y < 0 or yx.x < 0 or \
+ yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
+ return False
+ return True
+
+ def draw_presets(self, alternate_hex=0):
+ old_modified = self.modified
+ if type(self.geometry) == MapGeometrySquare:
+ self.set_line(0, 'X' * self.geometry.size.x)
+ self.set_line(1, 'X' * self.geometry.size.x)
+ self.set_line(2, 'X' * self.geometry.size.x)
+ self.set_line(3, 'X' * self.geometry.size.x)
+ self.set_line(4, 'X' * self.geometry.size.x)
+ for y in range(self.geometry.size.y):
+ self[YX(y,0)] = 'X'
+ self[YX(y,1)] = 'X'
+ self[YX(y,2)] = 'X'
+ self[YX(y,3)] = 'X'
+ self[YX(y,4)] = 'X'
+ elif type(self.geometry) == MapGeometryHex:
+ # TODO: for this to work we need a map side length divisible by 6.
+
+ def draw_grid(offset=YX(0,0)):
+ dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
+
+ def draw_snake(start):
+ keep_running = True
+ yx = start
+ if self.inside(yx):
+ self[yx] = 'X'
+ while keep_running:
+ for direction in dirs:
+ if not keep_running:
+ break
+ for dir_progress in range(distance):
+ mover = getattr(self.geometry, 'move__' + direction)
+ yx = mover(yx)
+ if yx.x >= self.geometry.size.x:
+ keep_running = False
+ break
+ if self.inside(yx):
+ self[yx] = 'X'
+
+ if alternate_hex:
+ draw_snake(offset + YX(0, 0))
+ draw_snake(offset + YX((0 + alternate_hex) * distance, -int(1.5*distance)))
+ draw_snake(offset + YX((1 + alternate_hex) * distance, 0))
+ draw_snake(offset + YX((2 + alternate_hex) * distance, -int(1.5*distance)))
+
+ distance = self.geometry.size.y // 3
+ draw_grid()
+ draw_grid(YX(2,0))
+ draw_grid(YX(0,2))
+ draw_grid(YX(1,0))
+ draw_grid(YX(0,1))
+ draw_grid(YX(-1,0))
+ draw_grid(YX(0,-1))
+ draw_grid(YX(-2,0))
+ draw_grid(YX(0,-2))
+ self.modified = old_modified
+
import os
self.portals = {}
self.player_chars = string.digits + string.ascii_letters
self.player_char_i = -1
+ self.admin_passwords = []
self.terrains = {
'.': 'floor',
'X': 'wall',
'o': 'sink',
'O': 'toilet'
}
- self.new_world(self.map_geometry)
if os.path.exists(self.io.save_file):
if not os.path.isfile(self.io.save_file):
raise GameError('save file path refers to non-file')
self.io.handle_input(line, god_mode=True)
def can_do_tile_with_pw(self, big_yx, little_yx, pw):
- map_control = self.get_map(big_yx)
+ map_control = self.get_map(big_yx, 'control')
tile_class = map_control[little_yx]
- if tile_class in self.map_control_passwords:
+ if tile_class in self.map_control_passwords.keys():
tile_pw = self.map_control_passwords[tile_class]
if pw != tile_pw:
return False
def get_map_geometry_shape(self):
return self.map_geometry.__class__.__name__[len('MapGeometry'):]
+ def get_player(self, connection_id):
+ if not connection_id in self.sessions:
+ return None
+ player = self.get_thing(self.sessions[connection_id]['thing_id'])
+ return player
+
def send_gamestate(self, connection_id=None):
"""Send out game state data relevant to clients."""
self.io.send('TURN ' + str(self.turn))
for c_id in self.sessions:
- player = self.get_thing(self.sessions[c_id])
+ player = self.get_player(c_id)
visible_terrain = player.fov_stencil_map()
self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
connection_id_found = True
break
if not connection_id_found:
- t = self.get_thing(self.sessions[connection_id])
+ t = self.get_player(connection_id)
if hasattr(t, 'name'):
self.io.send('CHAT ' + quote(t.name + ' left the map.'))
self.things.remove(t)
t.proceed()
except GameError as e:
for connection_id in [c_id for c_id in self.sessions
- if self.sessions[c_id] == t.id_]:
+ if self.sessions[c_id]['thing_id'] == t.id_]:
self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
except PlayError as e:
for connection_id in [c_id for c_id in self.sessions
- if self.sessions[c_id] == t.id_]:
+ if self.sessions[c_id]['thing_id'] == t.id_]:
self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
if self.changed:
self.turn += 1
return p
def cmd_TASK_colon(task_name, game, *args, connection_id):
- if connection_id not in game.sessions:
+ t = self.get_player(connection_id)
+ if not t:
raise GameError('Not registered as player.')
- t = game.get_thing(game.sessions[connection_id])
t.set_next_task(task_name, args)
def task_prefixed(command_name, task_prefix, task_command):
for tile_class in self.map_control_passwords:
write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
self.map_control_passwords[tile_class]))
+ for pw in self.admin_passwords:
+ write(f, 'ADMIN_PASSWORD %s' % pw)
for t in [t for t in self.things if not t.type_ == 'Player']:
write(f, 'THING %s %s %s %s' % (t.position[0],
t.position[1], t.type_, t.id_))
maps = self.map_controls
if not big_yx in maps:
maps[big_yx] = SaveableMap(self.map_geometry)
+ if type_ == 'control':
+ maps[big_yx].draw_presets(big_yx.y % 2)
return maps[big_yx]
def new_world(self, map_geometry):
+ self.maps = {}
+ self.map_controls = {}
+ self.annotations = {}
+ self.portals = {}
+ self.admin_passwords = []
self.map_geometry = map_geometry
- self.maps[YX(0,0)] = SaveableMap(self.map_geometry)
- self.map_controls[YX(0,0)] = SaveableMap(self.map_geometry)
+ self.map_control_passwords = {'X': 'secret'}
+ self.get_map(YX(0,0))
+ self.get_map(YX(0,0), 'control')
self.annotations = {}