from plomrogue.errors import GameError, PlayError
from plomrogue.mapping import YX
+from plomrogue.misc import quote
import random
portable = False
protection = '.'
commandable = False
+ carried = False
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def sound(self, name, msg):
from plomrogue.mapping import DijkstraMap
- from plomrogue.misc import quote
def lower_msg_by_volume(msg, volume, largest_audible_distance):
import random
for t in [t for t in self.game.things
if t != self and t.position == self.position]:
return
- t = self.game.thing_types[self.child_type](self.game,
- position=self.position)
- self.game.things += [t]
+ self.game.add_thing(self.child_type, self.position)
self.game.changed = True
- self.game.changed_fovs = True
portable = True
full = True
thing_char = '~'
+ spinnable = True
def empty(self):
self.thing_char = '_'
self.full = False
+ def spin(self):
+ import random
+ all_players = [t for t in self.game.things if t.type_ == 'Player']
+ # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
+ # and ThingPlayer.fov_test
+ fov_map_class = self.game.map_geometry.fov_map_class
+ fov_radius = 12
+ fov = fov_map_class(self.game.things, self.game.maps,
+ self.position, fov_radius, self.game.get_map)
+ fov.init_terrain()
+ visible_players = []
+ for p in all_players:
+ test_position = fov.target_yx(p.position[0], p.position[1])
+ if fov.inside(test_position) and fov[test_position] == '.':
+ visible_players += [p]
+ if len(visible_players) == 0:
+ self.sound('BOTTLE', 'no visible players in spin range')
+ pick = random.choice(visible_players)
+ self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name)
+
class Thing_BottleSpawner(ThingSpawner):
if self.bottle_counter >= 3:
self.bottle_counter = 0
choice = random.choice(['MusicPlayer', 'Hat'])
- t = self.game.thing_types[choice](self.game, position=self.position)
- self.game.things += [t]
+ self.game.add_thing(choice, self.position)
msg = 'here is a gift as a reward for ecological consciousness –'
if choice == 'MusicPlayer':
msg += 'pick it up and then use "command thing" on it!'
msg += 'pick it up and then use "(un-)wear" on it!'
self.sound('BOTTLE DEPOSITOR', msg)
self.game.changed = True
- self.game.changed_fovs = True
def accept(self):
self.bottle_counter += 1
# TODO: refactor with self.send_msg
self.game.io.send('DEFAULT_COLORS', c_id)
self.game.io.send('CHAT "You sober up."', c_id)
- self.game.changed_fovs = True
+ self.invalidate_map_view()
break
self.game.changed = True
if self.task is None:
if self.game.sessions[c_id]['thing_id'] == self.id_:
self.game.io.send(msg, c_id)
break
+
+ def uncarry(self):
+ t = self.carrying
+ t.carried = False
+ self.carrying = None
+ return t