world_db["altar"] = (y, x)
altar_placed = True
-def field_spreadable(c, t):
+def thingprol_field_spreadable(c, t):
return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
and "." == c)
-def thingprol_plugin_conditions(t):
+def thingprol_test(t):
tt = world_db["ThingTypes"][t["T_TYPE"]]
return (tt["TT_LIFEPOINTS"] == 0 or \
t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"])
-def thingprol_plugin_post_create_hook(t):
+def thingprol_post_create(t):
tt = world_db["ThingTypes"][t["T_TYPE"]]
if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]):
world_db["GOD_FAVOR"] += 5
return True
return False
-def play_use(str_arg):
- if action_exists("use"):
- t = world_db["Things"][0]
- if 0 == len(t["T_CARRIES"]):
- log("You have NOTHING to use in your inventory.")
- else:
- val = integer_test(str_arg, 0, 255)
- if None != val and val < len(t["T_CARRIES"]):
- id = t["T_CARRIES"][val]
- type = world_db["Things"][id]["T_TYPE"]
- if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
- and t == world_db["Things"][0]):
- log("To use this item for chopping, move towards a tree "
- "while carrying it in your inventory.")
- return
- elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
- pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
- if (world_db["MAP"][pos] == ord("X")
- or world_db["MAP"][pos] == ord("|")):
- log("CAN'T build when standing on barrier.")
- return
- for id in [id for id in world_db["Things"]
- if not world_db["Things"][id] == t
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
- log("CAN'T build when standing objects.")
- return
- wood_id = None
- for id in t["T_CARRIES"]:
- type_material = world_db["Things"][id]["T_TYPE"]
- if (world_db["ThingTypes"][type_material]["TT_TOOL"]
- == "wood"):
- wood_id = id
- break
- if wood_id == None:
- log("You CAN'T use a "
- + world_db["ThingTypes"][type]["TT_NAME"]
- + " without some wood in your inventory.")
- return
- elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
- pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
- if not world_db["MAP"][pos] == ord("."):
- log("Can only make soil out of NON-SOIL earth.")
- return
- elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
- log("To use wood, you NEED a carpentry tool.")
- return
- elif type != world_db["SLIPPERS"] and not \
- world_db["ThingTypes"][type]["TT_TOOL"] == "food":
- log("You CAN'T consume this thing.")
- return
- world_db["Things"][0]["T_ARGUMENT"] = val
- set_command("use")
- else:
- print("Illegal inventory index.")
+def play_use_attempt_hook(t, tt):
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if tt["TT_TOOL"] == "axe":
+ log("To use this item for chopping, MOVE towards a tree while carrying"
+ " it in your inventory.")
+ return False
+ elif tt["TT_TOOL"] == "carpentry":
+ if (world_db["MAP"][pos] == ord("X")
+ or world_db["MAP"][pos] == ord("|")):
+ log("CAN'T build when standing on barrier.")
+ return False
+ for tid in [tid for tid in world_db["Things"]
+ if not world_db["Things"][tid] == t
+ if not world_db["Things"][tid]["carried"]
+ if world_db["Things"][tid]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][tid]["T_POSX"] == t["T_POSX"]]:
+ log("CAN'T build when standing objects.")
+ return False
+ wood_id = None
+ for tid in t["T_CARRIES"]:
+ type_material = world_db["Things"][tid]["T_TYPE"]
+ if world_db["ThingTypes"][type_material]["TT_TOOL"] == "wood":
+ wood_id = tid
+ break
+ if wood_id == None:
+ log("You CAN'T use a " + world_db["ThingTypes"][type]["TT_NAME"]
+ + " without some wood in your inventory.")
+ return False
+ elif (tt["TT_TOOL"] == "fertilizer"
+ and not world_db["MAP"][pos] == ord(".")):
+ log("Can only make soil out of NON-SOIL earth.")
+ return False
+ elif tt["TT_TOOL"] == "wood":
+ log("To use wood, you NEED a carpentry tool.")
+ return False
+ elif type == world_db["SLIPPERS"]:
+ return True
+
+def play_pickup_attempt_hook(t):
+ if len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
+ log("CAN'T pick up: No storage room to carry anything more.")
+ return False
+ return True
def specialtypesetter(name):
def helper(str_int):
effort = 1 if effort == 0 else effort
return effort
-def play_pickup():
- """Try "pickup" as player's T_COMMAND"."""
- if action_exists("pickup"):
- t = world_db["Things"][0]
- ids = [id for id in world_db["Things"] if id
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
- if not len(ids):
- log("NOTHING to pick up.")
- elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
- ["TT_STORAGE"]:
- log("CAN'T pick up: No storage room to carry anything more.")
- else:
- set_command("pickup")
-
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
def set_zero_if_undefined(key):
import server.config.world_data
server.config.world_data.symbols_passable += ":_"
+server.config.world_data.thingprol_field_spreadable = thingprol_field_spreadable
+server.config.world_data.thingprol_test_hook = thingprol_test
+server.config.world_data.thingprol_post_create_hook = thingprol_post_create
from server.config.world_data import thing_defaults, thingtype_defaults
thing_defaults["T_PLAYERDROP"] = 0
commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
-commands_db["use"] = (1, False, play_use)
-commands_db["pickup"] = (0, False, play_pickup)
import server.config.commands
server.config.commands.command_worldactive_test_hook = \
command_worldactive_test_hook
server.config.commands.play_move_attempt_hook = play_move_attempt_hook
+server.config.commands.play_use_attempt_hook = play_use_attempt_hook
+server.config.commands.play_pickup_attempt_hook = play_pickup_attempt_hook
import server.config.misc
-server.config.misc.make_map_func = make_map
+server.config.misc.make_map = make_map
server.config.misc.decrement_lifepoints = decrement_lifepoints
-server.config.misc.calc_effort_func = calc_effort
+server.config.misc.calc_effort = calc_effort
import server.config.make_world_helpers
-server.config.make_world_helpers.pos_test_func = pos_test
-server.config.make_world_helpers.world_makable_func = world_makable
-server.config.make_world_helpers.make_map_func = make_map
-
-import server.config.thingproliferation
-server.config.thingproliferation.field_spreadable = field_spreadable
-server.config.thingproliferation.thingprol_plugin_conditions = \
- thingprol_plugin_conditions
-server.config.thingproliferation.thingprol_plugin_post_create_hook = \
- thingprol_plugin_post_create_hook
+server.config.make_world_helpers.pos_test = pos_test
+server.config.make_world_helpers.world_makable = world_makable
+server.config.make_world_helpers.make_map = make_map
import server.config.ai
server.config.ai.ai_hook_pickup = ai_hook_pickup_test