<button id="consume"></button>
<button id="switch_to_command_thing"></button>
<button id="teleport"></button>
- <button id="install"></button>
<button id="wear"></button>
<button id="spin"></button>
</td>
<td>
<button id="switch_to_write"></button>
<button id="flatten"></button>
+ <button id="install"></button>
<button id="switch_to_annotate"></button>
<button id="switch_to_portal"></button>
<button id="switch_to_name_thing"></button>
this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
"command_thing", "take_thing", "drop_thing"]
this.mode_play.available_actions = ["move", "teleport", "door", "consume",
- "install", "wear", "spin"];
+ "wear", "spin"];
this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
"password", "chat", "study", "play",
"admin_enter", "enter_face"]
- this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
+ this.mode_edit.available_actions = ["move", "flatten", "install",
+ "toggle_map_mode"]
this.inputEl = document.getElementById("input");
this.inputEl.focus();
this.switch_mode('waiting_for_server');
return game.tasks.includes(this.action_tasks[action]);
},
switch_mode: function(mode_name) {
+
+ function fail(msg, return_mode) {
+ tui.log_msg('? ' + msg);
+ terminal.blink_screen();
+ this.switch_mode(return_mode);
+ }
+
if (this.mode && this.mode.name == 'control_tile_draw') {
tui.log_msg('@ finished tile protection drawing.')
}
this.tile_draw = false;
if (mode_name == 'command_thing' && (!game.player.carrying
|| !game.player.carrying.commandable)) {
- this.log_msg('? not carrying anything commandable');
- terminal.blink_screen();
- this.switch_mode('play');
- return;
+ return fail('not carrying anything commandable', 'play');
};
- if (mode_name == 'drop_thing' && (!game.player.carrying)) {
- this.log_msg('? not carrying anything droppable');
- terminal.blink_screen();
- this.switch_mode('play');
- return;
+ if (mode_name == 'take_thing' && game.player.carrying) {
+ return fail('already carrying something', 'play');
+ };
+ if (mode_name == 'drop_thing' && !game.player.carrying) {
+ return fail('not carrying anything droppable', 'play');
}
if (mode_name == 'admin_enter' && this.is_admin) {
mode_name = 'admin';
}
}
if (!thing_id) {
- terminal.blink_screen();
- this.log_msg('? not standing over thing');
- return;
+ return fail('not standing over thing', 'fail');
} else {
this.selected_thing_id = thing_id;
}
server.send(["TASK:INTOXICATE"]);
} else if (event.key === tui.keys.door && tui.task_action_on('door')) {
server.send(["TASK:DOOR"]);
- } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
- server.send(["TASK:INSTALL"]);
} else if (event.key === tui.keys.wear && tui.task_action_on('wear')) {
server.send(["TASK:WEAR"]);
} else if (event.key === tui.keys.spin && tui.task_action_on('spin')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
} else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
+ } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
+ server.send(["TASK:INSTALL", tui.password]);
} else if (event.key == tui.keys.toggle_map_mode) {
tui.toggle_map_mode();
}