import curses
import queue
import threading
+import time
from plomrogue.game import GameBase
from plomrogue.parser import Parser
from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
game.player_id = player_id
cmd_PLAYER_ID.argtypes = 'int:nonneg'
-def cmd_THING_POS(game, thing_id, position):
- t = game.get_thing(thing_id, True)
- t.position = position
-cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
+def cmd_THING(game, yx, thing_type, thing_id):
+ t = game.get_thing(thing_id)
+ if not t:
+ t = ThingBase(game, thing_id)
+ game.things += [t]
+ t.position = yx
+ t.type_ = thing_type
+cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type int:nonneg'
def cmd_THING_NAME(game, thing_id, name):
- t = game.get_thing(thing_id, True)
- t.name = name
+ t = game.get_thing(thing_id)
+ if t:
+ t.name = name
cmd_THING_NAME.argtypes = 'int:nonneg string'
def cmd_MAP(game, geometry, size, content):
}
cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
+def cmd_FOV(game, content):
+ game.fov = content
+cmd_FOV.argtypes = 'string'
+
def cmd_MAP_CONTROL(game, content):
game.map_control_content = content
cmd_MAP_CONTROL.argtypes = 'string'
game.tui.switch_mode('play')
if game.tui.mode.shows_info:
game.tui.query_info()
- player = game.get_thing(game.player_id, False)
+ player = game.get_thing(game.player_id)
if player.position in game.portals:
game.tui.teleport_target_host = game.portals[player.position]
game.tui.switch_mode('teleport')
game.tasks = tasks_comma_separated.split(',')
cmd_TASKS.argtypes = 'string'
+def cmd_THING_TYPE(game, thing_type, symbol_hint):
+ game.thing_types[thing_type] = symbol_hint
+cmd_THING_TYPE.argtypes = 'string char'
+
def cmd_PONG(game):
pass
cmd_PONG.argtypes = ''
class Game(GameBase):
- thing_type = ThingBase
turn_complete = False
tasks = {}
+ thing_types = {}
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.register_command(cmd_CHAT)
self.register_command(cmd_PLAYER_ID)
self.register_command(cmd_TURN)
- self.register_command(cmd_THING_POS)
+ self.register_command(cmd_THING)
+ self.register_command(cmd_THING_TYPE)
self.register_command(cmd_THING_NAME)
self.register_command(cmd_MAP)
self.register_command(cmd_MAP_CONTROL)
self.register_command(cmd_GAME_ERROR)
self.register_command(cmd_PLAY_ERROR)
self.register_command(cmd_TASKS)
+ self.register_command(cmd_FOV)
self.map_content = ''
self.player_id = -1
self.info_db = {}
def get_string_options(self, string_option_type):
if string_option_type == 'map_geometry':
return ['Hex', 'Square']
+ elif string_option_type == 'thing_type':
+ return self.thing_types.keys()
return None
def get_command(self, command_name):
self.mode_edit = self.Mode('edit', 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.')
self.mode_annotate = self.Mode('annotate', 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your map editing password authorizes you so). Hit Return to leave.', has_input_prompt=True, shows_info=True)
self.mode_portal = self.Mode('portal', 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your map editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.', has_input_prompt=True, shows_info=True)
- self.mode_chat = self.Mode('chat', 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent to all users. Lines that start with a "/" are used for commands like:', has_input_prompt=True)
+ self.mode_chat = self.Mode('chat', 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:', has_input_prompt=True)
self.mode_waiting_for_server = self.Mode('waiting_for_server', 'Waiting for a server response.', is_intro=True)
self.mode_login = self.Mode('login', 'Pick your player name.', has_input_prompt=True, is_intro=True)
self.mode_post_login_wait = self.Mode('post_login_wait', 'Waiting for a server response.', is_intro=True)
for k in keys_conf:
self.keys[k] = keys_conf[k]
self.show_help = False
+ self.disconnected = True
+ self.force_instant_connect = True
+ self.input_lines = []
+ self.fov = ''
curses.wrapper(self.loop)
def flash(self):
curses.flash()
+ def connect(self):
+
+ def handle_recv(msg):
+ if msg == 'BYE':
+ self.socket.close()
+ else:
+ self.queue.put(msg)
+
+ self.log_msg('@ attempting connect')
+ socket_client_class = PlomSocketClient
+ if self.host.startswith('ws://') or self.host.startswith('wss://'):
+ socket_client_class = WebSocketClient
+ try:
+ self.socket = socket_client_class(handle_recv, self.host)
+ self.socket_thread = threading.Thread(target=self.socket.run)
+ self.socket_thread.start()
+ self.disconnected = False
+ self.game.thing_types = {}
+ self.socket.send('TASKS')
+ self.socket.send('THING_TYPES')
+ self.switch_mode('login')
+ except ConnectionRefusedError:
+ self.log_msg('@ server connect failure')
+ self.disconnected = True
+ self.switch_mode('waiting_for_server')
+ self.do_refresh = True
+
+ def reconnect(self):
+ self.log_msg('@ attempting reconnect')
+ self.send('QUIT')
+ time.sleep(0.1) # FIXME necessitated by some some strange SSL race
+ # conditions with ws4py, find out what exactly
+ self.switch_mode('waiting_for_server')
+ self.connect()
+
def send(self, msg):
try:
if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
self.socket.send(msg)
except (BrokenPipeError, BrokenSocketConnection):
self.log_msg('@ server disconnected :(')
+ self.disconnected = True
+ self.force_instant_connect = True
self.do_refresh = True
def log_msg(self, msg):
self.map_mode = 'terrain'
self.mode = getattr(self, 'mode_' + mode_name)
if self.mode.shows_info:
- player = self.game.get_thing(self.game.player_id, False)
+ player = self.game.get_thing(self.game.player_id)
self.explorer = YX(player.position.y, player.position.x)
if self.mode.name == 'waiting_for_server':
self.log_msg('@ waiting for server …')
self.restore_input_values()
def loop(self, stdscr):
- import time
import datetime
def safe_addstr(y, x, line):
stdscr.insstr(y, self.size.x - 2, ' ')
stdscr.addstr(y, x, cut)
- def connect():
-
- def handle_recv(msg):
- if msg == 'BYE':
- self.socket.close()
- else:
- self.queue.put(msg)
-
- socket_client_class = PlomSocketClient
- if self.host.startswith('ws://') or self.host.startswith('wss://'):
- socket_client_class = WebSocketClient
- while True:
- try:
- self.socket = socket_client_class(handle_recv, self.host)
- self.socket_thread = threading.Thread(target=self.socket.run)
- self.socket_thread.start()
- self.socket.send('TASKS')
- self.switch_mode('login')
- return
- except ConnectionRefusedError:
- self.log_msg('@ server connect failure, trying again …')
- draw_screen()
- stdscr.refresh()
- time.sleep(1)
-
- def reconnect():
- self.send('QUIT')
- time.sleep(0.1) # FIXME necessitated by some some strange SSL race
- # conditions with ws4py, find out what exactly
- self.switch_mode('waiting_for_server')
- connect()
-
def handle_input(msg):
command, args = self.parser.parse(msg)
command(*args)
if not self.game.turn_complete:
return
pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
- info = 'TERRAIN: %s\n' % self.game.map_content[pos_i]
- for t in self.game.things:
- if t.position == self.explorer:
- info += 'PLAYER @: %s\n' % t.name
- if self.explorer in self.game.portals:
- info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
- else:
- info += 'PORTAL: (none)\n'
- if self.explorer in self.game.info_db:
- info += 'ANNOTATION: ' + self.game.info_db[self.explorer]
- else:
- info += 'ANNOTATION: waiting …'
+ info = 'outside field of view'
+ if self.game.fov[pos_i] == '.':
+ info = 'TERRAIN: %s\n' % self.game.map_content[pos_i]
+ for t in self.game.things:
+ if t.position == self.explorer:
+ info += 'THING: %s' % t.type_
+ if hasattr(t, 'name'):
+ info += ' (name: %s)' % t.name
+ info += '\n'
+ if self.explorer in self.game.portals:
+ info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
+ else:
+ info += 'PORTAL: (none)\n'
+ if self.explorer in self.game.info_db:
+ info += 'ANNOTATION: ' + self.game.info_db[self.explorer]
+ else:
+ info += 'ANNOTATION: waiting …'
lines = msg_into_lines_of_width(info, self.window_width)
height_header = 2
for i in range(len(lines)):
map_lines_split += [list(map_content[start:end])]
if self.map_mode == 'terrain':
for t in self.game.things:
- map_lines_split[t.position.y][t.position.x] = '@'
+ symbol = self.game.thing_types[t.type_]
+ map_lines_split[t.position.y][t.position.x] = symbol
if self.mode.shows_info:
map_lines_split[self.explorer.y][self.explorer.x] = '?'
map_lines = []
map_lines += [' '.join(line)]
window_center = YX(int(self.size.y / 2),
int(self.window_width / 2))
- player = self.game.get_thing(self.game.player_id, False)
+ player = self.game.get_thing(self.game.player_id)
center = player.position
if self.mode.shows_info:
center = self.explorer
map_y += 1
def draw_help():
- content = "%s mode help (hit any key to disappear)\n\n%s\n\n" % (self.mode.name,
- self.mode.help_intro)
+ content = "%s mode help\n\n%s\n\n" % (self.mode.name,
+ self.mode.help_intro)
if self.mode == self.mode_play:
content += "Available actions:\n"
if 'MOVE' in self.game.tasks:
content += '[%s] – play mode\n' % self.keys['switch_to_play']
elif self.mode == self.mode_chat:
content += '/nick NAME – re-name yourself to NAME\n'
- content += '/msg USER TEXT – send TEXT to USER\n'
+ #content += '/msg USER TEXT – send TEXT to USER\n'
content += '/%s or /play – switch to play mode\n' % self.keys['switch_to_play']
content += '/%s or /study – switch to study mode\n' % self.keys['switch_to_study']
for i in range(self.size.y):
self.explorer = YX(0, 0)
self.input_ = ''
input_prompt = '> '
- connect()
- last_ping = datetime.datetime.now()
- interval = datetime.timedelta(seconds=30)
+ interval = datetime.timedelta(seconds=5)
+ last_ping = datetime.datetime.now() - interval
while True:
+ if self.disconnected and self.force_instant_connect:
+ self.force_instant_connect = False
+ self.connect()
now = datetime.datetime.now()
if now - last_ping > interval:
- self.send('PING')
+ if self.disconnected:
+ self.connect()
+ else:
+ self.send('PING')
last_ping = now
if self.do_refresh:
draw_screen()
self.input_ = ""
self.switch_mode('play')
elif self.mode == self.mode_chat and key == '\n':
- if self.input_[0] == '/':
+ if self.input_ == '':
+ continue
+ if self.input_[0] == '/': # FIXME fails on empty input
if self.input_ in {'/' + self.keys['switch_to_play'], '/play'}:
self.switch_mode('play')
elif self.input_ in {'/' + self.keys['switch_to_study'], '/study'}:
self.switch_mode('study')
- elif self.input_ == '/reconnect':
- reconnect()
elif self.input_.startswith('/nick'):
tokens = self.input_.split(maxsplit=1)
if len(tokens) == 2:
self.send('NICK ' + quote(tokens[1]))
else:
self.log_msg('? need login name')
- elif self.input_.startswith('/msg'):
- tokens = self.input_.split(maxsplit=2)
- if len(tokens) == 3:
- self.send('QUERY %s %s' % (quote(tokens[1]),
- quote(tokens[2])))
- else:
- self.log_msg('? need message target and message')
+ #elif self.input_.startswith('/msg'):
+ # tokens = self.input_.split(maxsplit=2)
+ # if len(tokens) == 3:
+ # self.send('QUERY %s %s' % (quote(tokens[1]),
+ # quote(tokens[2])))
+ # else:
+ # self.log_msg('? need message target and message')
else:
self.log_msg('? unknown command')
else:
elif self.mode == self.mode_teleport and key == '\n':
if self.input_ == 'YES!':
self.host = self.teleport_target_host
- reconnect()
+ self.reconnect()
else:
self.log_msg('@ teleport aborted')
self.switch_mode('play')