'short': 'study',
'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it.'},
'edit': {
- 'short': 'terrain edit',
+ 'short': 'map edit',
+ 'long': 'This mode allows you to change the map in various ways.'
+ },
+ 'write': {
+ 'short': 'terrain write',
'long': 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
},
'control_pw_type': {
'short': 'change tiles control password',
- 'long': 'This mode is the first of two steps to change the password for a tile control character. First enter the tile control character for which you want to change the password!'
+ 'long': 'This mode is the first of two steps to change the password for a tile control character. First enter the tile control character for which you want to change the password.'
},
'control_pw_pw': {
'short': 'change tiles control password',
},
'control_tile_draw': {
'short': 'change tiles control',
- 'long': 'This mode is the second of two steps to change tile control areas on the map. Move cursor around the map to draw selected tile control character'
+ 'long': 'This mode is the second of two steps to change tile control areas on the map. Toggle tile control drawing on, then move cursor around the map to draw selected tile control character.'
},
'annotate': {
'short': 'annotate tile',
def cmd_TASKS(game, tasks_comma_separated):
game.tasks = tasks_comma_separated.split(',')
- game.tui.mode_edit.legal = 'WRITE' in game.tasks
+ game.tui.mode_write.legal = 'WRITE' in game.tasks
cmd_TASKS.argtypes = 'string'
def cmd_THING_TYPE(game, thing_type, symbol_hint):
mode_admin = Mode('admin')
mode_play = Mode('play')
mode_study = Mode('study', shows_info=True)
- mode_edit = Mode('edit', is_single_char_entry=True)
- mode_control_pw_type = Mode('control_pw_type', is_single_char_entry=True)
+ mode_write = Mode('write', is_single_char_entry=True)
+ mode_edit = Mode('edit')
+ mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
- mode_control_tile_type = Mode('control_tile_type', is_single_char_entry=True)
+ mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
mode_control_tile_draw = Mode('control_tile_draw')
mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
mode_post_login_wait = Mode('post_login_wait', is_intro=True)
mode_password = Mode('password', has_input_prompt=True)
is_admin = False
+ tile_draw = False
def __init__(self, host):
import os
import json
- self.mode_play.available_modes = ["chat", "study", "edit",
- "annotate", "portal",
- "password", "admin_enter"]
- self.mode_study.available_modes = ["chat", "play", "admin_enter"]
- self.mode_admin.available_modes = ["chat", "play", "study",
- "control_pw_type",
- "control_tile_type"]
- self.mode_control_tile_draw.available_modes = ["admin"]
+ self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
+ self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
+ self.mode_admin.available_modes = ["control_pw_type",
+ "control_tile_type", "chat",
+ "study", "play", "edit"]
+ self.mode_control_tile_draw.available_modes = ["admin_enter"]
+ self.mode_edit.available_modes = ["write", "annotate", "portal",
+ "password", "chat", "study", "play",
+ "admin_enter"]
self.host = host
self.game = Game()
self.game.tui = self
self.do_refresh = True
self.queue = queue.Queue()
self.login_name = None
- self.map_mode = 'terrain'
+ self.map_mode = 'all'
self.password = 'foo'
self.switch_mode('waiting_for_server')
self.keys = {
'switch_to_annotate': 'M',
'switch_to_portal': 'T',
'switch_to_study': '?',
- 'switch_to_edit': 'm',
+ 'switch_to_edit': 'E',
+ 'switch_to_write': 'm',
'switch_to_admin_enter': 'A',
'switch_to_control_pw_type': 'C',
'switch_to_control_tile_type': 'Q',
'teleport': 'p',
'help': 'h',
'toggle_map_mode': 'M',
+ 'toggle_tile_draw': 'm',
'hex_move_upleft': 'w',
'hex_move_upright': 'e',
'hex_move_right': 'd',
(self.explorer, quote(self.tile_control_char)))
def switch_mode(self, mode_name):
- self.map_mode = 'terrain'
+ self.map_mode = 'all'
+ self.tile_draw = False
if mode_name == 'admin_enter' and self.is_admin:
mode_name = 'admin'
self.mode = getattr(self, 'mode_' + mode_name)
self.explorer = YX(player.position.y, player.position.x)
if self.mode.shows_info:
self.query_info()
- elif self.mode.name == 'control_tile_draw':
- self.send_tile_control_command()
- self.map_mode = 'control'
if self.mode.is_single_char_entry:
self.show_help = True
if self.mode.name == 'waiting_for_server':
self.log_msg('@ enter username')
elif self.mode.name == 'admin_enter':
self.log_msg('@ enter admin password:')
+ elif self.mode.name == 'control_pw_type':
+ self.log_msg('@ enter tile control character for which you want to change the password:')
+ elif self.mode.name == 'control_tile_type':
+ self.log_msg('@ enter tile control character which you want to draw:')
elif self.mode.name == 'control_pw_pw':
self.log_msg('@ enter tile control password for "%s":' % self.tile_control_char)
+ elif self.mode.name == 'control_tile_draw':
+ self.log_msg('@ can draw tile control character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
+ self.input_ = ""
self.restore_input_values()
def loop(self, stdscr):
self.explorer = target
if self.mode.shows_info:
self.query_info()
- elif self.mode.name == 'control_tile_draw':
+ if self.tile_draw:
self.send_tile_control_command()
else:
self.flash = True
if not self.game.turn_complete:
return
map_lines_split = []
- map_content = self.game.map_content
- if self.map_mode == 'control':
- map_content = self.game.map_control_content
for y in range(self.game.map_geometry.size.y):
start = self.game.map_geometry.size.x * y
end = start + self.game.map_geometry.size.x
- map_lines_split += [[c + ' ' for c in map_content[start:end]]]
+ if self.mode.name in {'edit', 'write', 'control_tile_draw',
+ 'control_tile_type'}:
+ line = []
+ for i in range(start, end):
+ line += [self.game.map_content[i]
+ + self.game.map_control_content[i]]
+ map_lines_split += [line]
+ else:
+ map_lines_split += [[c + ' ' for c
+ in self.game.map_content[start:end]]]
if self.map_mode == 'annotations':
for p in self.game.info_hints:
map_lines_split[p.y][p.x] = 'A '
- elif self.map_mode == 'terrain':
+ elif self.map_mode == 'all':
for p in self.game.portals.keys():
- map_lines_split[p.y][p.x] = 'P '
+ original = map_lines_split[p.y][p.x]
+ map_lines_split[p.y][p.x] = original[0] + 'P'
used_positions = []
for t in self.game.things:
symbol = self.game.thing_types[t.type_]
if 'MOVE' in self.game.tasks:
content += "[%s] – move player\n" % ','.join(self.movement_keys)
if 'PICK_UP' in self.game.tasks:
- content += "[%s] – take thing under player\n" % self.keys['take_thing']
+ content += "[%s] – pick up thing\n" % self.keys['take_thing']
if 'DROP' in self.game.tasks:
- content += "[%s] – drop carried thing\n" % self.keys['drop_thing']
- if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
- content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
+ content += "[%s] – drop picked up thing\n" % self.keys['drop_thing']
content += '[%s] – teleport to other space\n' % self.keys['teleport']
content += '\n'
elif self.mode.name == 'study':
content += 'Available actions:\n'
content += '[%s] – move question mark\n' % ','.join(self.movement_keys)
- content += '[%s] – toggle view between terrain, annotations, and password protection areas\n' % self.keys['toggle_map_mode']
+ content += '[%s] – toggle view between anything, terrain, and annotations\n' % self.keys['toggle_map_mode']
+ content += '\n'
+ elif self.mode.name == 'edit':
+ content += "Available actions:\n"
+ if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
+ content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
+ content += '\n'
+ elif self.mode.name == 'control_tile_draw':
+ content += "Available actions:\n"
+ content += "[%s] – toggle tile control drawing\n" % self.keys['toggle_tile_draw']
content += '\n'
elif self.mode.name == 'chat':
content += '/nick NAME – re-name yourself to NAME\n'
content += '/%s or /play – switch to play mode\n' % self.keys['switch_to_play']
content += '/%s or /study – switch to study mode\n' % self.keys['switch_to_study']
+ content += '/%s or /edit – switch to map edit mode\n' % self.keys['switch_to_edit']
content += '/%s or /admin – switch to admin mode\n' % self.keys['switch_to_admin_enter']
content += self.mode.list_available_modes(self)
for i in range(self.size.y):
self.log_msg('@ aborted')
else:
self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
- self.input_ = ""
self.switch_mode('admin')
elif self.mode.name == 'password' and key == '\n':
if self.input_ == '':
self.input_ = ' '
self.password = self.input_
- self.input_ = ""
- self.switch_mode('play')
+ self.switch_mode('edit')
elif self.mode.name == 'admin_enter' and key == '\n':
self.send('BECOME_ADMIN ' + quote(self.input_))
- self.input_ = ""
self.switch_mode('play')
+ elif self.mode.name == 'control_pw_type' and key == '\n':
+ if len(self.input_) != 1:
+ self.log_msg('@ entered non-single-char, therefore aborted')
+ self.switch_mode('admin')
+ else:
+ self.tile_control_char = self.input_
+ self.switch_mode('control_pw_pw')
+ elif self.mode.name == 'control_tile_type' and key == '\n':
+ if len(self.input_) != 1:
+ self.log_msg('@ entered non-single-char, therefore aborted')
+ self.switch_mode('admin')
+ else:
+ self.tile_control_char = self.input_
+ self.switch_mode('control_tile_draw')
elif self.mode.name == 'chat' and key == '\n':
if self.input_ == '':
continue
self.switch_mode('play')
elif self.input_ in {'/' + self.keys['switch_to_study'], '/study'}:
self.switch_mode('study')
+ elif self.input_ in {'/' + self.keys['switch_to_edit'], '/edit'}:
+ self.switch_mode('edit')
elif self.input_ in {'/' + self.keys['switch_to_admin_enter'], '/admin'}:
self.switch_mode('admin_enter')
elif self.input_.startswith('/nick'):
self.input_ = ' '
self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
quote(self.password)))
- self.input_ = ""
- self.switch_mode('play')
+ self.switch_mode('edit')
elif self.mode.name == 'portal' and key == '\n':
if self.input_ == '':
self.input_ = ' '
self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
quote(self.password)))
- self.input_ = ""
- self.switch_mode('play')
+ self.switch_mode('edit')
elif self.mode.name == 'study':
if self.mode.mode_switch_on_key(self, key):
continue
if self.map_mode == 'terrain':
self.map_mode = 'annotations'
elif self.map_mode == 'annotations':
- self.map_mode = 'control'
+ self.map_mode = 'all'
else:
self.map_mode = 'terrain'
elif key in self.movement_keys:
elif self.mode.name == 'play':
if self.mode.mode_switch_on_key(self, key):
continue
- if key == self.keys['flatten'] and\
- 'FLATTEN_SURROUNDINGS' in self.game.tasks:
- self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
elif key == self.keys['take_thing'] and 'PICK_UP' in self.game.tasks:
self.send('TASK:PICK_UP')
elif key == self.keys['drop_thing'] and 'DROP' in self.game.tasks:
self.log_msg('? not standing on portal')
elif key in self.movement_keys and 'MOVE' in self.game.tasks:
self.send('TASK:MOVE ' + self.movement_keys[key])
- elif self.mode.name == 'edit':
+ elif self.mode.name == 'write':
self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
- self.switch_mode('play')
- elif self.mode.name == 'control_pw_type':
- self.tile_control_char = key
- self.switch_mode('control_pw_pw')
- elif self.mode.name == 'control_tile_type':
- self.tile_control_char = key
- self.switch_mode('control_tile_draw')
+ self.switch_mode('edit')
elif self.mode.name == 'control_tile_draw':
if self.mode.mode_switch_on_key(self, key):
continue
elif key in self.movement_keys:
move_explorer(self.movement_keys[key])
+ elif key == self.keys['toggle_tile_draw']:
+ self.tile_draw = False if self.tile_draw else True
elif self.mode.name == 'admin':
if self.mode.mode_switch_on_key(self, key):
continue
+ elif self.mode.name == 'edit':
+ if self.mode.mode_switch_on_key(self, key):
+ continue
+ if key == self.keys['flatten'] and\
+ 'FLATTEN_SURROUNDINGS' in self.game.tasks:
+ self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
+ elif key in self.movement_keys and 'MOVE' in self.game.tasks:
+ self.send('TASK:MOVE ' + self.movement_keys[key])
if len(sys.argv) != 2:
raise ArgError('wrong number of arguments, need game host')