import curses
import queue
import threading
+import time
from plomrogue.game import GameBase
from plomrogue.parser import Parser
from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
}
cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
+def cmd_FOV(game, content):
+ game.fov = content
+cmd_FOV.argtypes = 'string'
+
def cmd_MAP_CONTROL(game, content):
game.map_control_content = content
cmd_MAP_CONTROL.argtypes = 'string'
self.register_command(cmd_GAME_ERROR)
self.register_command(cmd_PLAY_ERROR)
self.register_command(cmd_TASKS)
+ self.register_command(cmd_FOV)
self.map_content = ''
self.player_id = -1
self.info_db = {}
import json
self.host = host
self.mode_play = self.Mode('play', 'This mode allows you to interact with the map.')
- self.mode_study = self.Mode('study', 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it (unless obscured by this help screen here, which you can disappear with any key).', shows_info=True)
- self.mode_edit = self.Mode('edit', 'This mode allows you to change the map tile you currently stand on (if your terrain editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.')
- self.mode_annotate = self.Mode('annotate', 'This mode allows you to add/edit a comment on the tile you are currently standing on. Hit Return to leave.', has_input_prompt=True, shows_info=True)
- self.mode_portal = self.Mode('portal', 'This mode imprints/edits/removes a teleportation target on the ground you are currently standing on. Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.', has_input_prompt=True, shows_info=True)
+ self.mode_study = self.Mode('study', 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it.', shows_info=True)
+ self.mode_edit = self.Mode('edit', 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.')
+ self.mode_annotate = self.Mode('annotate', 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your map editing password authorizes you so). Hit Return to leave.', has_input_prompt=True, shows_info=True)
+ self.mode_portal = self.Mode('portal', 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your map editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.', has_input_prompt=True, shows_info=True)
self.mode_chat = self.Mode('chat', 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent to all users. Lines that start with a "/" are used for commands like:', has_input_prompt=True)
self.mode_waiting_for_server = self.Mode('waiting_for_server', 'Waiting for a server response.', is_intro=True)
self.mode_login = self.Mode('login', 'Pick your player name.', has_input_prompt=True, is_intro=True)
self.mode_post_login_wait = self.Mode('post_login_wait', 'Waiting for a server response.', is_intro=True)
self.mode_teleport = self.Mode('teleport', 'Follow the instructions to re-connect and log-in to another server, or enter anything else to abort.', has_input_prompt=True)
- self.mode_password = self.Mode('password', 'This mode allows you to change the password that you send to authorize yourself for editing password-protected tiles. Hit return to confirm and leave.', has_input_prompt=True)
+ self.mode_password = self.Mode('password', 'This mode allows you to change the password that you send to authorize yourself for editing password-protected map tiles. Hit return to confirm and leave.', has_input_prompt=True)
self.game = Game()
self.game.tui = self
self.parser = Parser(self.game)
self.keys = {
'switch_to_chat': 't',
'switch_to_play': 'p',
- 'switch_to_password': 'p',
- 'switch_to_annotate': 'm',
- 'switch_to_portal': 'P',
+ 'switch_to_password': 'P',
+ 'switch_to_annotate': 'M',
+ 'switch_to_portal': 'T',
'switch_to_study': '?',
'switch_to_edit': 'm',
'flatten': 'F',
for k in keys_conf:
self.keys[k] = keys_conf[k]
self.show_help = False
+ self.disconnected = True
+ self.force_instant_connect = True
+ self.input_lines = []
+ self.fov = ''
curses.wrapper(self.loop)
def flash(self):
curses.flash()
+ def connect(self):
+
+ def handle_recv(msg):
+ if msg == 'BYE':
+ self.socket.close()
+ else:
+ self.queue.put(msg)
+
+ self.log_msg('@ attempting connect')
+ socket_client_class = PlomSocketClient
+ if self.host.startswith('ws://') or self.host.startswith('wss://'):
+ socket_client_class = WebSocketClient
+ try:
+ self.socket = socket_client_class(handle_recv, self.host)
+ self.socket_thread = threading.Thread(target=self.socket.run)
+ self.socket_thread.start()
+ self.disconnected = False
+ self.socket.send('TASKS')
+ self.switch_mode('login')
+ except ConnectionRefusedError:
+ self.log_msg('@ server connect failure')
+ self.disconnected = True
+ self.switch_mode('waiting_for_server')
+ self.do_refresh = True
+
+ def reconnect(self):
+ self.log_msg('@ attempting reconnect')
+ self.send('QUIT')
+ time.sleep(0.1) # FIXME necessitated by some some strange SSL race
+ # conditions with ws4py, find out what exactly
+ self.switch_mode('waiting_for_server')
+ self.connect()
+
def send(self, msg):
try:
if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
self.socket.send(msg)
except (BrokenPipeError, BrokenSocketConnection):
self.log_msg('@ server disconnected :(')
+ self.disconnected = True
+ self.force_instant_connect = True
self.do_refresh = True
def log_msg(self, msg):
elif self.mode.name == 'password':
self.input_ = self.password
- def switch_mode(self, mode_name, keep_position = False):
+ def switch_mode(self, mode_name):
self.map_mode = 'terrain'
self.mode = getattr(self, 'mode_' + mode_name)
- if self.mode.shows_info and not keep_position:
+ if self.mode.shows_info:
player = self.game.get_thing(self.game.player_id, False)
self.explorer = YX(player.position.y, player.position.x)
if self.mode.name == 'waiting_for_server':
self.restore_input_values()
def loop(self, stdscr):
- import time
import datetime
def safe_addstr(y, x, line):
stdscr.insstr(y, self.size.x - 2, ' ')
stdscr.addstr(y, x, cut)
- def connect():
-
- def handle_recv(msg):
- if msg == 'BYE':
- self.socket.close()
- else:
- self.queue.put(msg)
-
- socket_client_class = PlomSocketClient
- if self.host.startswith('ws://') or self.host.startswith('wss://'):
- socket_client_class = WebSocketClient
- while True:
- try:
- self.socket = socket_client_class(handle_recv, self.host)
- self.socket_thread = threading.Thread(target=self.socket.run)
- self.socket_thread.start()
- self.socket.send('TASKS')
- self.switch_mode('login')
- return
- except ConnectionRefusedError:
- self.log_msg('@ server connect failure, trying again …')
- draw_screen()
- stdscr.refresh()
- time.sleep(1)
-
- def reconnect():
- self.send('QUIT')
- time.sleep(0.1) # FIXME necessitated by some some strange SSL race
- # conditions with ws4py, find out what exactly
- self.switch_mode('waiting_for_server')
- connect()
-
def handle_input(msg):
command, args = self.parser.parse(msg)
command(*args)
if not self.game.turn_complete:
return
pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
- info = 'TERRAIN: %s\n' % self.game.map_content[pos_i]
- for t in self.game.things:
- if t.position == self.explorer:
- info += 'PLAYER @: %s\n' % t.name
- if self.explorer in self.game.portals:
- info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
- else:
- info += 'PORTAL: (none)\n'
- if self.explorer in self.game.info_db:
- info += 'ANNOTATION: ' + self.game.info_db[self.explorer]
- else:
- info += 'ANNOTATION: waiting …'
+ info = 'outside field of view'
+ if self.game.fov[pos_i] == '.':
+ info = 'TERRAIN: %s\n' % self.game.map_content[pos_i]
+ for t in self.game.things:
+ if t.position == self.explorer:
+ info += 'PLAYER @: %s\n' % t.name
+ if self.explorer in self.game.portals:
+ info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
+ else:
+ info += 'PORTAL: (none)\n'
+ if self.explorer in self.game.info_db:
+ info += 'ANNOTATION: ' + self.game.info_db[self.explorer]
+ else:
+ info += 'ANNOTATION: waiting …'
lines = msg_into_lines_of_width(info, self.window_width)
height_header = 2
for i in range(len(lines)):
map_y += 1
def draw_help():
- content = "%s mode help (hit any key to disappear)\n\n%s\n\n" % (self.mode.name,
- self.mode.help_intro)
+ content = "%s mode help\n\n%s\n\n" % (self.mode.name,
+ self.mode.help_intro)
if self.mode == self.mode_play:
content += "Available actions:\n"
if 'MOVE' in self.game.tasks:
if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
content += 'Other modes available from here:\n'
- content += '[%s] – terrain edit mode\n' % self.keys['switch_to_edit']
- content += '[%s] – terrain password edit mode\n' % self.keys['switch_to_password']
content += '[%s] – chat mode\n' % self.keys['switch_to_chat']
content += '[%s] – study mode\n' % self.keys['switch_to_study']
+ content += '[%s] – terrain edit mode\n' % self.keys['switch_to_edit']
+ content += '[%s] – portal edit mode\n' % self.keys['switch_to_portal']
+ content += '[%s] – annotation mode\n' % self.keys['switch_to_annotate']
+ content += '[%s] – password input mode\n' % self.keys['switch_to_password']
elif self.mode == self.mode_study:
content += 'Available actions:\n'
content += '[%s] – move question mark\n' % ','.join(self.movement_keys)
content += '\n\nOther modes available from here:'
content += '[%s] – chat mode\n' % self.keys['switch_to_chat']
content += '[%s] – play mode\n' % self.keys['switch_to_play']
- content += '[%s] – portal mode\n' % self.keys['switch_to_portal']
- content += '[%s] – annotation mode\n' % self.keys['switch_to_annotate']
elif self.mode == self.mode_chat:
content += '/nick NAME – re-name yourself to NAME\n'
content += '/msg USER TEXT – send TEXT to USER\n'
self.explorer = YX(0, 0)
self.input_ = ''
input_prompt = '> '
- connect()
- last_ping = datetime.datetime.now()
- interval = datetime.timedelta(seconds=30)
+ interval = datetime.timedelta(seconds=5)
+ last_ping = datetime.datetime.now() - interval
while True:
+ if self.disconnected and self.force_instant_connect:
+ self.force_instant_connect = False
+ self.connect()
now = datetime.datetime.now()
if now - last_ping > interval:
- self.send('PING')
+ if self.disconnected:
+ self.connect()
+ else:
+ self.send('PING')
last_ping = now
if self.do_refresh:
draw_screen()
self.input_ = ""
self.switch_mode('play')
elif self.mode == self.mode_chat and key == '\n':
- if self.input_[0] == '/':
+ if self.input_ == '':
+ continue
+ if self.input_[0] == '/': # FIXME fails on empty input
if self.input_ in {'/' + self.keys['switch_to_play'], '/play'}:
self.switch_mode('play')
elif self.input_ in {'/' + self.keys['switch_to_study'], '/study'}:
self.switch_mode('study')
- elif self.input_ == '/reconnect':
- reconnect()
elif self.input_.startswith('/nick'):
tokens = self.input_.split(maxsplit=1)
if len(tokens) == 2:
elif self.mode == self.mode_annotate and key == '\n':
if self.input_ == '':
self.input_ = ' '
- self.send('ANNOTATE %s %s' % (self.explorer, quote(self.input_)))
+ self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
+ quote(self.password)))
self.input_ = ""
- self.switch_mode('study', keep_position=True)
+ self.switch_mode('play')
elif self.mode == self.mode_portal and key == '\n':
if self.input_ == '':
self.input_ = ' '
- self.send('PORTAL %s %s' % (self.explorer, quote(self.input_)))
+ self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
+ quote(self.password)))
self.input_ = ""
- self.switch_mode('study', keep_position=True)
+ self.switch_mode('play')
elif self.mode == self.mode_teleport and key == '\n':
if self.input_ == 'YES!':
self.host = self.teleport_target_host
- reconnect()
+ self.reconnect()
else:
self.log_msg('@ teleport aborted')
self.switch_mode('play')
self.switch_mode('chat')
elif key == self.keys['switch_to_play']:
self.switch_mode('play')
- elif key == self.keys['switch_to_annotate']:
- self.switch_mode('annotate', keep_position=True)
- elif key == self.keys['switch_to_portal']:
- self.switch_mode('portal', keep_position=True)
elif key == self.keys['toggle_map_mode']:
if self.map_mode == 'terrain':
self.map_mode = 'control'
self.switch_mode('chat')
elif key == self.keys['switch_to_study']:
self.switch_mode('study')
+ elif key == self.keys['switch_to_annotate']:
+ self.switch_mode('annotate')
+ elif key == self.keys['switch_to_portal']:
+ self.switch_mode('portal')
elif key == self.keys['switch_to_password']:
self.switch_mode('password')
if key == self.keys['switch_to_edit'] and\