'short': 'command thing',
'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
},
+ 'take_thing': {
+ 'short': 'take thing',
+ 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
+ },
'admin_thing_protect': {
'short': 'change thing protection',
'long': 'Change protection character for thing here.'
game.tasks = tasks_comma_separated.split(',')
game.tui.mode_write.legal = 'WRITE' in game.tasks
game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
+ game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks
cmd_TASKS.argtypes = 'string'
def cmd_THING_TYPE(game, thing_type, symbol_hint):
mode_password = Mode('password', has_input_prompt=True)
mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
mode_command_thing = Mode('command_thing', has_input_prompt=True)
+ mode_take_thing = Mode('take_thing', has_input_prompt=True)
is_admin = False
tile_draw = False
import os
import json
self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
- "command_thing"]
- self.mode_play.available_actions = ["move", "take_thing", "drop_thing",
+ "command_thing", "take_thing"]
+ self.mode_play.available_actions = ["move", "drop_thing",
"teleport", "door", "consume"]
self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
'switch_to_control_tile_type': 'Q',
'switch_to_admin_thing_protect': 'T',
'flatten': 'F',
- 'take_thing': 'z',
+ 'switch_to_take_thing': 'z',
'drop_thing': 'u',
'teleport': 'p',
'consume': 'C',
self.send('LOGIN ' + quote(self.login_name))
else:
self.log_msg('@ enter username')
+ elif self.mode.name == 'take_thing':
+ self.log_msg('selectable things:')
+ player = self.game.get_thing(self.game.player_id)
+ selectables = [t for t in self.game.things
+ if t != player and t.type_ != 'Player'
+ and t.position == player.position]
+ if len(selectables) == 0:
+ self.log_msg('none')
+ else:
+ for t in selectables:
+ self.log_msg(str(t.id_) + ' ' + self.get_thing_info(t))
elif self.mode.name == 'command_thing':
self.send('TASK:COMMAND ' + quote('HELP'))
elif self.mode.name == 'admin_enter':
info_to_cache += 'PROTECTION: %s\n' % protection
for t in self.game.things:
if t.position == self.explorer:
+ info_to_cache += 'THING: %s' % self.get_thing_info(t)
protection = t.protection
if protection == '.':
protection = 'none'
- info_to_cache += 'THING: %s / %s' %\
- (t.type_, self.game.thing_types[t.type_])
- if hasattr(t, 'thing_char'):
- info_to_cache += t.thing_char
- if hasattr(t, 'name'):
- info_to_cache += ' (%s)' % t.name
info_to_cache += ' / protection: %s\n' % protection
if self.explorer in self.game.portals:
info_to_cache += 'PORTAL: ' +\
self.info_cached = info_to_cache
return self.info_cached
+ def get_thing_info(self, t):
+ info = '%s / %s' %\
+ (t.type_, self.game.thing_types[t.type_])
+ if hasattr(t, 'thing_char'):
+ info += t.thing_char
+ if hasattr(t, 'name'):
+ info += ' (%s)' % t.name
+ return info
+
def loop(self, stdscr):
import datetime
self.login_name = self.input_
self.send('LOGIN ' + quote(self.input_))
self.input_ = ""
+ elif self.mode.name == 'take_thing' and key == '\n':
+ if self.input_ == '':
+ self.log_msg('@ aborted')
+ else:
+ self.send('TASK:PICK_UP ' + quote(self.input_))
+ self.input_ = ''
+ self.switch_mode('play')
elif self.mode.name == 'command_thing' and key == '\n':
if self.input_ == '':
self.log_msg('@ aborted')
elif self.mode.name == 'play':
if self.mode.mode_switch_on_key(self, key):
continue
- elif key == self.keys['take_thing'] and task_action_on('take_thing'):
- self.send('TASK:PICK_UP')
elif key == self.keys['drop_thing'] and task_action_on('drop_thing'):
self.send('TASK:DROP')
elif key == self.keys['door'] and task_action_on('door'):