switch to chat mode: <input id="key_switch_to_chat" type="text" value="t" /><br />
switch to play mode: <input id="key_switch_to_play" type="text" value="p" /><br />
switch to study mode: <input id="key_switch_to_study" type="text" value="?" /><br />
-edit terrain (from play mode): <input id="key_switch_to_edit" type="text" value="m" /><br />
-enter terrain password (from play mode): <input id="key_switch_to_password" type="text" value="P" /><br />
-annotate terrain (from study mode): <input id="key_switch_to_annotate" type="text" value="m" /><br />
-annotate portal (from study mode): <input id="key_switch_to_portal" type="text" value="P" /><br />
+edit tile (from play mode): <input id="key_switch_to_edit" type="text" value="m" /><br />
+enter tile password (from play mode): <input id="key_switch_to_password" type="text" value="P" /><br />
+annotate tile (from play mode): <input id="key_switch_to_annotate" type="text" value="M" /><br />
+annotate portal (from play mode): <input id="key_switch_to_portal" type="text" value="T" /><br />
toggle terrain/control view (from study mode): <input id="key_toggle_map_mode" type="text" value="M" /><br />
</div>
<script>
"use strict";
-let websocket_location = "wss://plomlompom.com/rogue_chat/";
+//let websocket_location = "wss://plomlompom.com/rogue_chat/";
+let websocket_location = "ws://localhost:8000/";
let rows_selector = document.getElementById("n_rows");
let cols_selector = document.getElementById("n_cols");
this.url = url;
this.websocket = new WebSocket(this.url);
this.websocket.onopen = function(event) {
- window.setInterval(function() { server.send(['PING']) }, 30000);
- this.send('TASKS');
+ server.connected = true;
+ game.thing_types = {};
+ server.send(['TASKS']);
+ server.send(['THING_TYPES']);
tui.log_msg("@ server connected! :)");
tui.switch_mode(mode_login);
};
this.websocket.onclose = function(event) {
+ server.connected = false;
+ tui.switch_mode(mode_waiting_for_server);
tui.log_msg("@ server disconnected :(");
- tui.log_msg("@ hint: try the '/reconnect' command");
};
this.websocket.onmessage = this.handle_event;
},
- reconnect: function() {
- this.reconnect_to(this.url);
- },
reconnect_to: function(url) {
this.websocket.close();
this.init(url);
game.things = {};
game.portals = {};
game.turn = parseInt(tokens[1]);
- } else if (tokens[0] === 'THING_POS') {
- game.get_thing(tokens[1], true).position = parser.parse_yx(tokens[2]);
+ } else if (tokens[0] === 'THING') {
+ let t = game.get_thing(tokens[3], true);
+ t.position = parser.parse_yx(tokens[1]);
+ t.type_ = tokens[2];
} else if (tokens[0] === 'THING_NAME') {
- game.get_thing(tokens[1], true).name_ = tokens[2];
+ let t = game.get_thing(tokens[1], false);
+ if (t) {
+ t.name_ = tokens[2];
+ };
} else if (tokens[0] === 'TASKS') {
game.tasks = tokens[1].split(',')
+ } else if (tokens[0] === 'THING_TYPE') {
+ game.thing_types[tokens[1]] = tokens[2]
} else if (tokens[0] === 'MAP') {
game.map_geometry = tokens[1];
tui.init_keys();
game.map_size = parser.parse_yx(tokens[2]);
game.map = tokens[3]
+ } else if (tokens[0] === 'FOV') {
+ game.fov = tokens[1]
} else if (tokens[0] === 'MAP_CONTROL') {
game.map_control = tokens[1]
} else if (tokens[0] === 'GAME_STATE_COMPLETE') {
} else if (tokens[0] === 'GAME_ERROR') {
tui.log_msg('? game error: ' + tokens[1]);
} else if (tokens[0] === 'PONG') {
- console.log('PONG');
+ ;
} else {
tui.log_msg('? unhandled input: ' + event.data);
}
let mode_waiting_for_server = new Mode('waiting_for_server', 'Waiting for a server response.', false, false, true);
let mode_login = new Mode('login', 'Pick your player name.', true, false, true);
let mode_post_login_wait = new Mode('waiting for game world', 'Waiting for a server response.', false, false, true);
-let mode_chat = new Mode('chat', 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent to all users. Lines that start with a "/" are used for commands like:', true, false);
+let mode_chat = new Mode('chat', 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:', true, false);
let mode_annotate = new Mode('annotate', 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your map editing password authorizes you so). Hit Return to leave.', true, true);
let mode_play = new Mode('play', 'This mode allows you to interact with the map.', false, false);
let mode_study = new Mode('study', 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it.', false, true);
};
};
},
- switch_mode: function(mode, keep_pos=false) {
+ switch_mode: function(mode) {
this.show_help = false;
this.map_mode = 'terrain';
- if (mode == mode_study && !keep_pos && game.player_id in game.things) {
+ if (mode.shows_info && game.player_id in game.things) {
explorer.position = game.things[game.player_id].position;
}
this.mode = mode;
if (this.map_mode == 'terrain') {
for (const thing_id in game.things) {
let t = game.things[thing_id];
- map_lines_split[t.position[0]][t.position[1]] = '@';
+ let symbol = game.thing_types[t.type_];
+ map_lines_split[t.position[0]][t.position[1]] = symbol;
};
}
if (tui.mode.shows_info) {
},
draw_help: function() {
let movement_keys_desc = Object.keys(this.movement_keys).join(',');
- let content = this.mode.name + " mode help (hit any key to disappear)\n\n" + this.mode.help_intro + "\n\n";
+ let content = this.mode.name + " mode help\n\n" + this.mode.help_intro + "\n\n";
if (this.mode == mode_play) {
content += "Available actions:\n";
if (game.tasks.includes('MOVE')) {
content += "[" + tui.keys.flatten + "] – flatten player's surroundings\n";
}
content += '\nOther modes available from here:\n';
- content += '[' + this.keys.switch_to_edit + '] – terrain edit mode\n';
- content += '[' + this.keys.switch_to_password + '] – terrain password edit mode\n';
content += '[' + this.keys.switch_to_chat + '] – chat mode\n';
content += '[' + this.keys.switch_to_study + '] – study mode\n';
+ content += '[' + this.keys.switch_to_edit + '] – terrain edit mode\n';
+ content += '[' + this.keys.switch_to_portal + '] – portal edit mode\n';
+ content += '[' + this.keys.switch_to_annotate + '] – annotation mode\n';
+ content += '[' + this.keys.switch_to_password + '] – password input mode\n';
} else if (this.mode == mode_study) {
content += "Available actions:\n";
content += '[' + movement_keys_desc + '] – move question mark\n';
content += '\nOther modes available from here:\n';
content += '[' + this.keys.switch_to_chat + '] – chat mode\n';
content += '[' + this.keys.switch_to_play + '] – play mode\n';
- content += '[' + this.keys.switch_to_portal + '] – portal mode\n';
- content += '[' + this.keys.switch_to_annotate + '] – annotation mode\n';
} else if (this.mode == mode_chat) {
content += '/nick NAME – re-name yourself to NAME\n';
- content += '/msg USER TEXT – send TEXT to USER\n';
+ //content += '/msg USER TEXT – send TEXT to USER\n';
content += '/' + this.keys.switch_to_play + ' or /play – switch to play mode\n';
content += '/' + this.keys.switch_to_study + ' or /study – switch to study mode\n';
}
if (target) {
this.position = target
this.query_info();
- tui.full_refresh();
} else {
terminal.blink_screen();
};
server.send(["GET_ANNOTATION", unparser.to_yx(explorer.position)]);
},
get_info: function() {
- let info = "";
let position_i = this.position[0] * game.map_size[1] + this.position[1];
+ if (game.fov[position_i] != '.') {
+ return 'outside field of view';
+ };
+ let info = "";
info += "TERRAIN: " + game.map[position_i] + "\n";
for (let t_id in game.things) {
let t = game.things[t_id];
if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
- info += "PLAYER @";
+ info += "THING: " + t.type_;
if (t.name_) {
- info += ": " + t.name_;
+ info += " (name: " + t.name_ + ")";
}
info += "\n";
}
if (msg.length == 0) {
msg = " "; // triggers annotation deletion
}
- server.send(["ANNOTATE", tui.password, unparser.to_yx(explorer.position), msg]);
+ server.send(["ANNOTATE", unparser.to_yx(explorer.position), msg, tui.password]);
},
set_portal: function(msg) {
if (msg.length == 0) {
msg = " "; // triggers portal deletion
}
- server.send(["PORTAL", tui.password, unparser.to_yx(explorer.position), msg]);
+ server.send(["PORTAL", unparser.to_yx(explorer.position), msg, tui.password]);
}
}
tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
};
tui.recalc_input_lines();
- tui.full_refresh();
} else if (tui.mode == mode_edit && tui.inputEl.value.length > 0) {
server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
tui.switch_mode(mode_play);
- } else if (tui.mode == mode_teleport) {
- if (['Y', 'y'].includes(tui.inputEl.value[0])) {
- server.reconnect_to(tui.teleport_target);
- } else {
- tui.log_msg("@ teleportation aborted");
- tui.switch_mode(mode_play);
- }
}
+ tui.full_refresh();
}, false);
tui.inputEl.addEventListener('keydown', (event) => {
tui.show_help = false;
tui.show_help = true;
tui.empty_input();
tui.restore_input_values();
- tui.full_refresh();
} else if (!tui.mode.has_input_prompt && event.key == tui.keys.help) {
tui.show_help = true;
- tui.full_refresh();
} else if (tui.mode == mode_login && event.key == 'Enter') {
tui.login_name = tui.inputEl.value;
server.send(['LOGIN', tui.inputEl.value]);
tui.empty_input();
} else if (tui.mode == mode_portal && event.key == 'Enter') {
explorer.set_portal(tui.inputEl.value);
- tui.switch_mode(mode_study, true);
+ tui.switch_mode(mode_play);
} else if (tui.mode == mode_annotate && event.key == 'Enter') {
explorer.annotate(tui.inputEl.value);
- tui.switch_mode(mode_study, true);
+ tui.switch_mode(mode_play);
} else if (tui.mode == mode_password && event.key == 'Enter') {
if (tui.inputEl.value.length == 0) {
tui.inputEl.value = " ";
} else {
tui.log_msg('? need new name');
}
- } else if (tokens[0].slice(1) == 'msg') {
- if (tokens.length > 2) {
- let msg = tui.inputEl.value.slice(token_starts[2]);
- server.send(['QUERY', tokens[1], msg]);
- } else {
- tui.log_msg('? need message target and message');
- }
- } else if (tokens[0].slice(1) == 'reconnect') {
- if (tokens.length > 1) {
- server.reconnect_to(tokens[1]);
- } else {
- server.reconnect();
- }
+ //} else if (tokens[0].slice(1) == 'msg') {
+ // if (tokens.length > 2) {
+ // let msg = tui.inputEl.value.slice(token_starts[2]);
+ // server.send(['QUERY', tokens[1], msg]);
+ // } else {
+ // tui.log_msg('? need message target and message');
+ // }
} else {
tui.log_msg('? unknown command');
}
- } else {
- server.send(['ALL', tui.inputEl.value]);
+ } else {
+ server.send(['ALL', tui.inputEl.value]);
}
- } else if (tui.inputEl.valuelength > 0) {
- server.send(['ALL', tui.inputEl.value]);
+ } else if (tui.inputEl.valuelength > 0) {
+ server.send(['ALL', tui.inputEl.value]);
}
tui.empty_input();
- tui.full_refresh();
- } else if (tui.mode == mode_play) {
+ } else if (tui.mode == mode_play) {
if (event.key === tui.keys.switch_to_chat) {
event.preventDefault();
tui.switch_mode(mode_chat);
} else if (event.key in tui.movement_keys
&& game.tasks.includes('MOVE')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
+ } else if (event.key === tui.keys.switch_to_portal) {
+ event.preventDefault();
+ tui.switch_mode(mode_portal);
+ } else if (event.key === tui.keys.switch_to_annotate) {
+ event.preventDefault();
+ tui.switch_mode(mode_annotate);
};
} else if (tui.mode == mode_study) {
if (event.key === tui.keys.switch_to_chat) {
tui.switch_mode(mode_chat);
} else if (event.key == tui.keys.switch_to_play) {
tui.switch_mode(mode_play);
- } else if (event.key === tui.keys.switch_to_portal) {
- event.preventDefault();
- tui.switch_mode(mode_portal);
} else if (event.key in tui.movement_keys) {
explorer.move(tui.movement_keys[event.key]);
} else if (event.key == tui.keys.toggle_map_mode) {
} else {
tui.map_mode = 'terrain';
}
- tui.full_refresh();
- } else if (event.key === tui.keys.switch_to_annotate) {
- event.preventDefault();
- tui.switch_mode(mode_annotate);
};
}
+ tui.full_refresh();
}, false);
rows_selector.addEventListener('input', function() {
tui.inputEl.focus();
}
}, 100);
+window.setInterval(function() {
+ if (server.connected) {
+ server.send(['PING']);
+ } else {
+ server.reconnect_to(server.url);
+ tui.log_msg('@ attempting reconnect …')
+ }
+}, 5000);
</script>
</body></html>