void toggle_window (struct WinMeta * win_meta, struct Win * win) {
// Toggle display of window win.
if (0 != win->frame.curses_win)
- suspend_window(win_meta, win);
+ suspend_win(win_meta, win);
else
- append_window(win_meta, win); }
+ append_win(win_meta, win); }
void scroll_pad (struct WinMeta * win_meta, char dir) {
// Try to scroll pad left or right.
width--;
else if (change == '*')
width++;
- resize_active_window (win_meta, height, width); } }
+ resize_active_win (win_meta, height, width); } }
struct Map init_map () {
// Initialize map with some experimental start values.
else if (key == get_action_key(world->keybindings, "toggle log window"))
toggle_window(win_meta, win_log);
else if (key == get_action_key(world->keybindings, "cycle forwards"))
- cycle_active_window(win_meta, 'n');
+ cycle_active_win(win_meta, 'n');
else if (key == get_action_key(world->keybindings, "cycle backwards"))
- cycle_active_window(win_meta, 'p');
+ cycle_active_win(win_meta, 'p');
else if (key == get_action_key(world->keybindings, "shift forwards"))
- shift_active_window(win_meta, 'f');
+ shift_active_win(win_meta, 'f');
else if (key == get_action_key(world->keybindings, "shift backwards"))
- shift_active_window(win_meta, 'b');
+ shift_active_win(win_meta, 'b');
else if (key == get_action_key(world->keybindings, "grow horizontally"))
growshrink_active_window(win_meta, '*');
else if (key == get_action_key(world->keybindings, "shrink horizontally"))
raw();
init_keybindings(&world);
struct WinMeta win_meta = init_win_meta(screen);
- struct Win win_keys = init_window(&win_meta, "Keys", &world, draw_keys_win);
- struct Win win_map = init_window(&win_meta, "Map", &world, draw_map_win);
- struct Win win_info = init_window(&win_meta, "Info", &world, draw_info_win);
- struct Win win_log = init_window(&win_meta, "Log", &world, draw_log_win);
+ struct Win win_keys = init_win(&win_meta, "Keys", &world, draw_keys_win);
+ struct Win win_map = init_win(&win_meta, "Map", &world, draw_map_win);
+ struct Win win_info = init_win(&win_meta, "Info", &world, draw_info_win);
+ struct Win win_log = init_win(&win_meta, "Log", &world, draw_log_win);
win_keys.frame.size.x = 29;
win_map.frame.size.x = win_meta.pad.size.x - win_keys.frame.size.x - win_log.frame.size.x - 2;
win_info.frame.size.y = 1;
if (start_turn == world.turn)
start_turn = 0;
if (0 == start_turn) {
- draw_all_windows (&win_meta);
+ draw_all_wins (&win_meta);
key = getch(); }
if (1 == still_reading_file &&
(world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) {
if (last_turn != world.turn) {
save_game(&world);
last_turn = world.turn; }
- draw_all_windows (&win_meta);
+ draw_all_wins (&win_meta);
key = getch();
if (key == get_action_key(world.keybindings, "player down"))
move_player(&world, 's');