uint16_t x; };
uint16_t rrand(char, uint32_t);
-uint16_t read_uint16_bigendian(FILE * file);
-void write_uint16_bigendian(uint16_t x, FILE * file);
-uint32_t read_uint32_bigendian(FILE * file);
-void write_uint32_bigendian(uint32_t x, FILE * file);
void save_game(struct World *);
void toggle_window (struct WinMeta *, struct Win *);
void scroll_pad (struct WinMeta *, char);