return False
def good_flee_target(m):
- own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
- corpse_type = world_db["ThingTypes"][own_corpse_id]
+ corpse_type = world_db["ThingTypes"][tt["TT_CORPSE_ID"]]
targetness = 0 if corpse_type["TT_TOOL"] != "food" \
else corpse_type["TT_TOOLPOWER"]
type = world_db["ThingTypes"][m["T_TYPE"]]