def build_fov_map(t):
"""Build Thing's FOV map."""
- from server.config.world_data import world_db
- from server.utils import libpr, c_pointer_to_bytearray
+ from server.config.world_data import world_db, symbols_hide
+ from server.utils import libpr, c_pointer_to_bytearray, c_pointer_to_string
t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
fovmap = c_pointer_to_bytearray(t["fovmap"])
- map = c_pointer_to_bytearray(world_db["MAP"])
- if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
+ m = c_pointer_to_bytearray(world_db["MAP"])
+ hide_string = c_pointer_to_string(symbols_hide)
+ if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, m, hide_string):
raise RuntimeError("Malloc error in build_fov_Map().")